Pollution

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What is pollution ?

Pollution is a negative factor that impacts the production efficiency of companies within a region. When pollution is present, it reduces the amount of production a company can achieve.

[production] = [production](1 - 0.9 * [POLLUTION_VALUE]);

Example Calculation with 100 production and 10% pollution :

[production] = 100* (1 - 0.9 * 0.1) = 91

How is the production cap calculated ?

The maximum production limit for each region is determined by the number of active players and NPCs.

Active Player Contribution

An active player is defined as any player who has worked at least two times in the past week. Each active player contributes 9044 points to the server's total production cap. For instance, if there are 5 active players, the total server production cap is 5 × 9044 = 45220 points. If the server has 10 regions, each region’s production cap would be 45220 ÷ 10 = 4,522 points per week.

Player Contribution Estimation

Daily consumption for each player is based on assumption that daily player needs 20 q5 food , 50 q5 air weps, 120 q5 weps, 25 q5 tickets and 120 of each raw material.

  • Raw Materials:

- 480 units × 1 point/unit = 480 points

  • Q5 Food:

- 20 units × 6.4 points/unit = 128 points

  • Q5 Air Weapons:

- 50 units × 4.272 points/unit = 213.6 points

  • Q5 Weapons:

- 120 units × 1.92 points/unit = 230.4 points

  • Q5 Tickets:

- 25 units × 9.6 points/unit = 240 points

  • Total Pollution Points:

480 (Raw Materials) + 128 (Q5 Food) + 213.6 (Q5 Air Weapons) + 230.4 (Q5 Weapons) + 240 (Q5 Tickets) = 1292 points

  • Multiply by 7 (week has 7 days)

1292 × 7 = 9044

NPC Contribution

When NPCs buy items from market they can decrease pollution, so basically they stay "neutral" in that regard, example:

Pollution is 5000/10000, NPC buys 100 q1 weapons (120 production points in pollution), pollution becomes: 4880/10000.

Pollution generation

Pollution is generated by production activities within a region, and the pollution points are calculated based on the type and quantity of products produced.

Pollution is calculated from the sum of production of last 7 days.

Production multipliers for pollution points

Product Type Q1 Q2 Q3 Q4 Q5
Raw Materials Grain,Iron,Diamond,Titanium: 1 point/unit
Weapons 1.2 point/unit 1.848 point/unit 2.928 point/unit 4.44 point/unit 6.384 point/unit
Food 4 point/unit 6.16 point/unit 9.76 point/unit 14.8 point/unit 21.28 point/unit
Air Weapons 2.67 point/unit 4.1118 point/unit 6.5148 point/unit 9.879 point/unit 14.2044 point/unit
Tickets 6 point/unit 9.24 point/unit 14.64 point/unit 22.2 point/unit 31.92 point/unit

Example calculation

If a player produces 100 Q5 Weapons: 100 × 6.384 =638.4 pollution points are added to the daily region pot. Weekly that sums up as 638.4 * 7 = 4468.8 points. In a region with 11976 points cap, this player will have generated 2553.6/11976 = 37.31% pollution

Pollution mitigation

Pollution-Reducing buildings

Buildings can mitigate pollution, effectively increasing the region's maximum production points. Buildings have 5 levels (from Level 1 to Level 5). Each building level increases the max production by 10%.

Example: In a region with a base production cap of 4522 points per week :

Building Level Calculation Points per Week
Level 1 4522 x 1.10 4974.2
Level 2 4522 x 1.20 5426.4
Level 3 4522 x 1.30 5878.6
Level 4 4522 x 1.40 6330.8
Level 5 4522 x 1.50 6783

Spreading compagnies across multiple regions

Players can reduce pollution by distributing their companies across multiple regions instead of concentrating them in one area.

Summary

Pollution Impact: Pollution reduces production efficiency. For example, with 30% pollution, a company producing 100 Q1 weapons would only produce 70.

Pollution Generation: Raw Materials: 1 point per unit Weapons: 1.2 to 1.92 points per unit (Q1 to Q5) Food: 4 to 6.4 points per unit (Q1 to Q5) Air Weapons: 2.67 to 4.272 points per unit (Q1 to Q5) Tickets: 6 to 9.6 points per unit (Q1 to Q5)

Pollution Mitigation: Pollution-Reducing Buildings: Each level (1 to 5) increases production capacity by 10%. Spreading Production: Distributing companies across multiple regions can help reduce pollution.