Pollution
What is pollution ?
Pollution is a negative factor that impacts the production efficiency of companies within a region. When pollution is present, it reduces the amount of production a company can achieve.
[production] = [production](1 - 0.9 * [POLLUTION_VALUE]);
Example Calculation with 100 production and 10% pollution :
[production] = 100* (1 - 0.9 * 0.1) = 91
How is the production cap calculated ?
The maximum production limit for each region is determined by the number of active players and NPCs.
Active Player Contribution
An active player is defined as any player who has worked at least two times in the past week. Each active player contributes 9044 points to the server's total production cap. For instance, if there are 5 active players, the total server production cap is 5 × 9044 = 45220 points. If the server has 10 regions, each region’s production cap would be 45220 ÷ 10 = 4,522 points per week.
Player Contribution Estimation
Daily consumption for each player is based on assumption that daily player needs 20 q5 food , 50 q5 air weps, 120 q5 weps, 25 q5 tickets and 120 of each raw material.
- Raw Materials:
- 480 units × 1 point/unit = 480 points
- Q5 Food:
- 20 units × 6.4 points/unit = 128 points
- Q5 Air Weapons:
- 50 units × 4.272 points/unit = 213.6 points
- Q5 Weapons:
- 120 units × 1.92 points/unit = 230.4 points
- Q5 Tickets:
- 25 units × 9.6 points/unit = 240 points
- Total Pollution Points:
480 (Raw Materials) + 128 (Q5 Food) + 213.6 (Q5 Air Weapons) + 230.4 (Q5 Weapons) + 240 (Q5 Tickets) = 1292 points
- Multiply by 7 (week has 7 days)
1292 × 7 = 9044
NPC Contribution
When NPCs buy items from market they can decrease pollution, so basically they stay "neutral" in that regard, example:
Pollution is 5000/10000, NPC buys 100 q1 weapons (120 production points in pollution), pollution becomes: 4880/10000.
Pollution generation
Pollution is generated by production activities within a region, and the pollution points are calculated based on the type and quantity of products produced.
Pollution is calculated from the sum of production of last 7 days.
Production multipliers for pollution points
| Product Type | Q1 | Q2 | Q3 | Q4 | Q5 |
|---|---|---|---|---|---|
| Raw Materials | Grain,Iron,Diamond,Titanium: 1 point/unit | ||||
| Weapons | 1.2 point/unit | 1.848 point/unit | 2.928 point/unit | 4.44 point/unit | 6.384 point/unit |
| Food | 4 point/unit | 6.16 point/unit | 9.76 point/unit | 14.8 point/unit | 21.28 point/unit |
| Air Weapons | 2.67 point/unit | 4.1118 point/unit | 6.5148 point/unit | 9.879 point/unit | 14.2044 point/unit |
| Tickets | 6 point/unit | 9.24 point/unit | 14.64 point/unit | 22.2 point/unit | 31.92 point/unit |
Example calculation
If a player produces 100 Q5 Weapons: 100 × 6.384 =638.4 pollution points are added to the daily region pot. Weekly that sums up as 638.4 * 7 = 4468.8 points. In a region with 11976 points cap, this player will have generated 2553.6/11976 = 37.31% pollution
Pollution mitigation
Pollution-Reducing buildings
Buildings can mitigate pollution, effectively increasing the region's maximum production points. Buildings have 5 levels (from Level 1 to Level 5). Each building level increases the max production by 10%.
Example: In a region with a base production cap of 4522 points per week :
| Building Level | Calculation | Points per Week |
|---|---|---|
| Level 1 | 4522 x 1.10 | 4974.2 |
| Level 2 | 4522 x 1.20 | 5426.4 |
| Level 3 | 4522 x 1.30 | 5878.6 |
| Level 4 | 4522 x 1.40 | 6330.8 |
| Level 5 | 4522 x 1.50 | 6783 |
Spreading compagnies across multiple regions
Players can reduce pollution by distributing their companies across multiple regions instead of concentrating them in one area.
Summary
Pollution Impact: Pollution reduces production efficiency. For example, with 30% pollution, a company producing 100 Q1 weapons would only produce 70.
Pollution Generation: Raw Materials: 1 point per unit Weapons: 1.2 to 1.92 points per unit (Q1 to Q5) Food: 4 to 6.4 points per unit (Q1 to Q5) Air Weapons: 2.67 to 4.272 points per unit (Q1 to Q5) Tickets: 6 to 9.6 points per unit (Q1 to Q5)
Pollution Mitigation: Pollution-Reducing Buildings: Each level (1 to 5) increases production capacity by 10%. Spreading Production: Distributing companies across multiple regions can help reduce pollution.