Equipments
Introduction
Another factor that will dictate your player's magnitude in Eclesiar is the equipments. As well as the military rank, your equipments will be one of the things you'll want to grind as much as you can. Considered like end-game content, each piece, depending on its tier, will grant huge boosts, eg. bonus damage. Your equipment is shown in your equipment inventory that can be found in My Places > Training Center.
You can drag them into their correct slot or you can just double-click the equipment you desire to equip. By putting the mouse over each equipment, a window will pop up showing both the buffs and debuffs, if it's the case.
In order to equip equipment, scroll to the bottom of the Training Center page, a table "My Equipments" will show. Like this:
There are 3 equipment types: fighting EQ, building EQ and mining EQ.
Getting equipment
There are few ways to get your equipment:
- Battle drop is one the most common source of equipment. There is a 0.4 % base item drop chance for each attack made in a war to get a tier 1 equipment piece. The item drop chance can be increased by equipments effect. After each dropped equipment, a notification will appear.
- Construction drop : while building, you can earn equipment with building-specific modifiers (basic drop chance is 0,04%, which can be increase by combat and builder EQ)
- Mining drop : at the end of your shift, there is a 1% base item drop chance.
- Buy it in auction.
- Referral system provides the inviter with random equipment of different tiers. See Referrals.
- Equipment can be also made by merging. See [Merge Factory].
- Special events.
Equipment types and tiers

You'll have six types for your equipments based on the used slot (by this order, vertically):
- Helmet;
- Vest;
- Elbow Pads;
- Gloves;
- Pants;
- Boots.
In Eclesiar, equipments can have different tiers, as shown by the picture on the right side.
- Tier 1 / Q1: Common (gray);
- Tier 2 / Q2: Uncommon (green);
- Tier 3 / Q3: Rare (blue);
- Tier 4 / Q4: Epic (purple);
- Tier 5 / Q5: Legendary (yellow).
"Q" stands for quality and is also uses for items like bread and weapons.
Equipment effects
Wearing COMBAT equipment provides players various bonuses or negative effects(check bellow stats):
- Accuracy : Chance of making a successful hit.
- Damage : Bonus Damage that is added to your Base Damage. Equipments can provide static values or in percentage.
- Critical chance : Chance of landing a non-miss critical hit.
- Critical hit : Base critical hit is set to 200 %, which means your critical hit is double the basic hit. The bonus critical hit value is added to your base Critical Hit in percentage, increasing your damage made by critical hits.
- Item drop chance : Increases your item drop chance.
Wearing BUILDER equipment provides players various bonuses effects(check bellow stats):
- Bonus when Building : bonuses apply when building all buildings
- Bonus when building Military Base : bonuses apply only when building Military Base
- Bonus when building Hospital : bonuses apply only when building Hospital
- Bonus when building Industiral Zone : bonuses apply only when building Industrial Zone
- Bonus when building Production Fields : bonuses apply only when building Production Fields
- Bonus when building through item Donation : bonuses apply when donating items to construction of each bulding
- Item drop chance : Increases your item drop chance.
Wearing MINING equipment provides players one bonus effect linked to one minor malus:
- Bonus gold from mining activity
More in-depth details on equipment effects affecting your damage can be found on Ways to Increase Damage. The equivalent for the construction gameplay can be found on this page.
Merge factory & scrapper
Note: examples can be find below.
Below the previous table where you can see your equipments, you'll find another one with a "Merge" title. In here, you'll be able to merge your equipments to create a higher Tier. You'll have to select five pieces of gear, always from the same tier, in order to create one of a higher tier. As soon as you've selected five pieces, click on the arrow and it will generate a higher equipment piece. A menu will pops up, showing you the % of chance to get a new piece (total probability is equal to 1).
When merging COMBAT and BUILDER eq, chance to get specific set(combat or builder) depends how many piece from each set used. ex. : if you merge 3 COMBAT and 2 BUILDER EQ, chance to get combat EQ is 60%, while to get builder EQ is 40% chance. Note: if you merge 5 piece of COMBAT EQ you will get COMBAT EQ.(same with BUILDER EQ)
The same principle applies when merging different types of combat set (like desert and mountain sets).
There is a small button on the menu "My equipment" called scrapper. If you have an undesired equipment in your inventory, you can scrap it and get two lower-tier equipments so you can continue your grind.
Examples
To summary with examples:
- You can merge equipement from the same tier.
Here, I can merge 5 Q1 (= tier 1) combat pieces to get a Q2 military piece. You can merge different combat set.
In this example, the odds of getting a Q2 mountain combat piece are low because only one of the 5 pieces (the one on the left) is from the mountain set.If, instead, I use 2 pieces from the mountains set, I will get 2 times more chance to merge my stuff into a mountain stuff (proportionality).
- You can do the same but for building set. Of course, in this example, I can only get a builder equipement.
- If you love gambling (or just out of curiosity), you can merge combat and builder equipement together! In this example, I have 60% of chance to get a builder stuff and 40% for a combat stuff. In my case, it's not that smart when you know that combat set are way more expensive than builder set!
- Here, I tried to merge Q1 with a Q2 builder pants. The game didn't allow me to do that!. You can't merge EQ from different tiers!
Equipment stat combinations
In Eclesiar, equipment pieces come with unique stat combinations that provide both bonuses and potential drawbacks. Each piece of equipment can only have specific combinations of stats, meaning that not all stats are available on every piece. These combinations are predefined, so when obtaining or upgrading equipment, you can expect the following possible pairings. Understanding these combinations is essential for optimizing your build, as certain stats like damage, critical hit, or accuracy are only available in particular slots. Below are the possible stat combinations for each type of equipment, at the lowest tier (T1).
To find values for a higher tier, multiply given values by the quality of the tier.
ex : [q3 stats] = [q1 stats] * 3
Combat equipments
There are 5 kind of combat set: normal, desert, forest, mountain and plain. Each set has pros and cons, depending on your strategy.
Note 1: TD = Total Damage ; CC = Critical Chance ; CH = Critical Hit
Note 2: T1 = Tier 1 = grey stuff. For a given set, the best equipment is in the first table. The worst is in the last one.
Normal set :
Set 1 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 |
|---|---|---|
| Helmet | +3% Critical hit | +2% Damage |
| Vest | +40 Total Damage | +3% Critical hit |
| Pants | +50 Total Damage | +2% Damage |
| Boots | +7% Critical chance | -20 Total Damage |
| Elbow pads | +40 Total Damage | +2% Critical Chance |
| Gloves | +1% Accuracy | +2% Damage % |
Set 2 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 |
|---|---|---|
| Helmet | +6% CH | / |
| Vest | +80 TD | -3% CH |
| Pants | +3% CH | +2% Dmg |
| Boots | +4% CC | -2% CH |
| Elbow pads | -30 TD | +8% CH |
| Gloves | +1% Acc | +2% CC |
Set 3 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 |
|---|---|---|
| Helmet | +0,04% Drop Chance | +1% Acc |
| Vest | +3% Damage % | / |
| Pants | +0,06% Drop Chance | -20 TD |
| Boots | +40 TD | +0,04% Drop Chance |
| Elbow pads | +5% Dmg % | -2% CC |
| Gloves | +2% Acc | -0.02% Drop Chance |
Desert set :
Set 1 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 | Terrain Bonus |
|---|---|---|---|
| Helmet | +10 TD | +1% Acc | 3% |
| Vest | +1% CC | +1% Dmg % | 5% |
| Pants | +2% CC | +2% Dmg % | 4% |
| Boots | +2% Acc | +2% Dmg % | 6% |
| Elbow pads | +1% Acc | +2% Dmg % | 5% |
| Gloves | +15 TD | +2% Dmg % | 3% |
Set 2 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 | Terrain Bonus |
|---|---|---|---|
| Helmet | +5 TD | +1% Dmg % | 2% |
| Vest | +20 TD | +1% Dmg % | 4% |
| Pants | +1% Acc | +2% CC | 3% |
| Boots | +2% Dmg % | +1% CC | 5% |
| Elbow pads | +1% Dmg % | +1% CC | 4% |
| Gloves | +1% CC | +25 TD | 2% |
Set 3 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 | Terrain Bonus |
|---|---|---|---|
| Helmet | +1% CC | +1% Dmg % | 1% |
| Vest | +1% Acc | +3% CC | 3% |
| Pants | +20 TD | +5% CH | 2% |
| Boots | +3% CH | +2% CC | 4% |
| Elbow pads | +10 TD | +3% CH | 3% |
| Gloves | +1% Dmg % | +1% Acc | 1% |
Forest set :
Set 1 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 | Terrain Bonus |
|---|---|---|---|
| Helmet | +1% Acc | +1% Dmg % | 3% |
| Vest | +2% CC | +1% Dmg % | 5% |
| Pants | +2% Acc | +2% CH | 4% |
| Boots | +2% Acc | +2% Dmg % | 6% |
| Elbow pads | +20 TD | +2% Dmg % | 5% |
| Gloves | +2% CC | +1% Dmg % | 3% |
Set 2 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 | Terrain Bonus |
|---|---|---|---|
| Helmet | +1% CH | +0.5% Acc | 2% |
| Vest | +10 TD | +1% Acc | 4% |
| Pants | +2% Dmg % | +20 TD | 3% |
| Boots | +2% Dmg % | +1% CC | 5% |
| Elbow pads | +10 TD | +1% CC | 4% |
| Gloves | +25 TD | +1% CC | 2% |
Set 3 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 | Terrain Bonus |
|---|---|---|---|
| Helmet | +1% Dmg % | +2% CH | 1% |
| Vest | +1% Acc | +1% Dmg % | 3% |
| Pants | +2% Dmg % | +1% Acc | 2% |
| Boots | +3% CH | +2% Dmg % | 4% |
| Elbow pads | +1% Dmg % | +1% Acc | 3% |
| Gloves | +2% CH | +1% Acc | 1% |
Plains set :
Set 1 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 | Terrain Bonus |
|---|---|---|---|
| Helmet | +1% CC | +5 TD | 3% |
| Vest | +1% Acc | +10 TD | 5% |
| Pants | +2% Dmg % | +2% CH | 4% |
| Boots | +2% CC | +2% Dmg % | 6% |
| Elbow pads | +2% CC | +2% Dmg % | 5% |
| Gloves | +5 TD | +1% Acc | 3% |
Set 2 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 | Terrain Bonus |
|---|---|---|---|
| Helmet | +0,5 Acc | +1% CH | 2% |
| Vest | +1% CH | +2% CC | 4% |
| Pants | +35 TD | +2% CH | 3% |
| Boots | +25 TD | +1% Dmg % | 5% |
| Elbow pads | +1% Acc | +5 TD | 4% |
| Gloves | +2% CH | +3% Dmg % | 2% |
Set 3 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 | Terrain Bonus |
|---|---|---|---|
| Helmet | +1% Dmg % | +1% CH | 1% |
| Vest | +2% Dmg % | +3% CH | 3% |
| Pants | +1% Acc | +2% Dmg % | 2% |
| Boots | +3% CH | +30 TD | 4% |
| Elbow pads | +2% CH | +2% Dmg % | 3% |
| Gloves | +2% CC | +2% CH | 1% |
Mountain set :
Set 1 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 | Terrain Bonus |
|---|---|---|---|
| Helmet | +5 TD | +2% CC | 3% |
| Vest | +15 TD | +1% Acc | 5% |
| Pants | +1% Acc | +2% Dmg % | 4% |
| Boots | +2% Dmg % | +2% Acc | 6% |
| Elbow pads | +25 TD | +2% CC | 5% |
| Gloves | +3% Dmg % | +10 TD | 3% |
Set 2 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 | Terrain Bonus |
|---|---|---|---|
| Helmet | +1% CC | +5 TD | 2% |
| Vest | +1% Dmg % | +1% Acc | 4% |
| Pants | +6% CH | +2% Dmg % | 3% |
| Boots | +2% CC | +3% CH | 5% |
| Elbow pads | +3% CH | +1% CC | 4% |
| Gloves | +1% Acc | +15 TD | 2% |
Set 3 - T1 Stats
| Equipment Piece | Stat 1 | Stat 2 | Terrain Bonus |
|---|---|---|---|
| Helmet | +3 TD | +1% Acc | 1% |
| Vest | +3% CH | +1% CC | 3% |
| Pants | +2% CH | +40 TD | 2% |
| Boots | +20 TD | +3% CH | 4% |
| Elbow pads | +1% Acc | +2% CH | 3% |
| Gloves | +1% CC | +2% Dmg % | 1% |
Construction equipments
Here, you can find tier 1 stats. To know tier X stats, multiply the following stats by X.
Set 1
| Equipment Piece | Stat 1 | Stat 2 |
|---|---|---|
| Helmet | +0,6% Bonus when building | 1,2% Bonus when building hospital |
| Vest | +0,03% Drop chance | 1,2% Bonus when building industrial zone |
| Pants | +2% Bonus when building through item donation | 1,2% Bonus when building hospital |
| Boots | +1,2% Bonus when building industrial zone | 1,2% Bonus when building production field |
| Elbow pads | +1,2% Bonus when building hospital | 1,2% Bonus when building industrial zone |
| Gloves | +2% Bonus when building through item donation | 1,2% Bonus when building military base |
Set 2
| Equipment Piece | Stat 1 | Stat 2 |
|---|---|---|
| Helmet | +0,03% Drop chance | +1,2% Bonus when building military base |
| Vest | +1,2% Bonus when building hospital | +2% Bonus when building through item donation |
| Pants | +1,2% Bonus when building military base | 1,2% Bonus when building hospital |
| Boots | +1,2% Bonus when building industrial zone | +0,03% drop chance |
| Elbow pads | +1,2% Bonus when building production field | 1,2% Bonus when building industrial zone |
| Gloves | +0,6% Bonus when building | 1,2% Bonus when building production field |
Set 3
| Equipment Piece | Stat 1 | Stat 2 |
|---|---|---|
| Helmet | +1,2% Bonus when building production field | 1,2% Bonus when building hospital |
| Vest | +2% Bonus when building through item donation | +0,03% Drop chance |
| Pants | +0,03% Drop chance | 1,2% Bonus when building military base |
| Boots | +0,03% Drop chance | 1,2% Bonus when building production field |
| Elbow pads | +1,2% Bonus when building military base | 1,2% Bonus when building |
| Gloves | +1,2% Bonus when building industrial zone | 1,2% Bonus when building production field |
Mining equipments
Get more information on mining here! To find values of a higher tier, multiply given values of T1 by the quality of the tier.
| Equipement piece | stat 1 | stat 2 |
|---|---|---|
| Helmet | +0,9% Bonus gold from mining activity | -1 damage |
| Vest | +1% "-" | -1% dmg |
| Pants | +0.9% "-" | -1 dmg |
| Boots | +0.8% "-" | -1% accuracy |
| Eldow pads | +0.9% "-" | -1 dmg |
| Gloves | +0.8% "-" | -1% acc. |