Region Buildings
Eclesiar has a unique feature called Buildings, it involves gathering of products/raw material from all citizen of the nation. Everyone can donate anything they have extra. No limit, but higher level products more points toward progression than lower. Starting the construction of a building costs 10g. Max level of a building is 5.
Points required per level (< 30 ACTIVE players) :
- Level 1 Buildings : 6000
- Level 2 Buildings : 15000
- Level 3 Buildings : 27000
- Level 4 Buildings : 53000
- Level 5 Buildings : 75000
Points required per level (> 30 ACTIVE players) :
- Level 1 Buildings : +200 pt/player
- Level 2 Buildings : +500 pt/player
- Level 3 Buildings : +900 pt/player
- Level 4 Buildings : +1800 pt/player
- Level 5 Buildings : +2500 pt/player
exp : To build a lvl 2 building, a country with 50 active players request 500(points per player) x 50(active players) = 25000 points
The max cap of country bonus for regions is the sum of bonus of total of 50 levels of buildings. Example: the max cap of max energy is the same as 10 hospitals Q5 = 500 energy.
- Equipment for Builders : While building, you can earn equipment with building-specific modifiers (basic drop chance is 0,04%, which can be increased by builder AND combat EQ).
- Working on buildings is a possibility too, 1 time working is 20 buildings points.(which can be increased with bonuses from BUILDER EQ and BUILDER RANKs (check below)).
- Calculation how much does it give toward progression: [weight x quality] (which can be increased with bonuses from BUILDER EQ).
- Example: you equipped a tier 1 pant with +2% Bonus when building through item Donation, Q3 weapon has weight of 3 and its quality is 3 so: 3*3*(1+2%) = 9,18 pts (Table of weight below).
- Use special item HAMMER which provide 30% bonus when building.
- Top builder receives "Bob the Builder" achievement (check below "BOB THE BUILDER PRIZE")
Note: Buildings affect not only the ruler of the current region, but also the rightfull owner of the region.
Builder Rank
| Rank | Required points | Rank multiplier | |
|---|---|---|---|
| 1 | Worker | 0 | 1 |
| 2 | Mason | 9 000 | 1.1 |
| 3 | Ironworker | 25 000 | 1.2 |
| 4 | Equipement Operator | 55 000 | 1.3 |
| 5 | Surveyor | 110 000 | 1.4 |
| 6 | Engineer | 250 000 | 1.5 |
| 7 | Safety Manager | 500 000 | 1.6 |
| 8 | Superintendent | 900 000 | 1.7 |
| 9 | Construction Manager | 1 300 000 | 1.8 |
| 10 | Inspector | 2 000 000 | 1.9 |
| 11 | Architect | 3 000 000 | 2 |
"Bob the builder" prize
| Building Lvl | Gold earned | Gold into piggy bank |
|---|---|---|
| 1 | 1 | 3 |
| 2 | 3 | 3 |
| 3 | 6 | 6 |
| 4 | 12 | 6 |
| 5 | 24 | 9 |
Building types
Hospital :
Modifiers :
- +x max energy per building level (5 - 10 - 20 - 35 - 50)
- +1% increased chance to receive medic bag when leveling up account.
Industrial zone :
Modifiers :
- +5% factory production per building level.
- –10% of current pollution per building level.
Note : The pollution reduction doesn't work by reducing flat amount of the current pollution. You can read out how it works at Pollution.
Production fields :
Modifiers :
- +5% raw production per building level.
- -1% gold needed for NPC to spawn (each level decreases the gold needed by 1%)
Military base :
Modifiers :
- At level 1:
- +3% damage bonus to defense of the region
- +3% attack bonus for attacking bordering regions
- At level 2:
- +5 % accuracy bonus while defending the region
- +3 % accuracy bonus while attacking bordering regions
- At level 3:
- +5% weapon production in companies located in the region
- At level 4:
- Removes surrounding penalty of -10% in case of no connection to the capital.
- +3 % attack bonus for attacking bordering regions (adds up to bonus from level 1)
- At level 5:
- Enables atomic bomb launch (Decreases 1 level of 2 random buildings in targeted region)
- Atomic bomb costs: 30 g + 800 oil + 300 titanium + 200 iron + 48h between creation of nuke to "its ready"
Weight of all products
| Name | Quality | Weight |
|---|---|---|
| Cereal | None | 1 |
| Food | 1 - 5 | 3 |
| Iron | None | 1 |
| Ground weapons | 1 - 5 | 2 |
| Titanium | None | 1 |
| Air weapons | 1 - 5 | 4 |
| Diamonds | None | 1 |
| Oil | None | 1 |
| Tickets | 1 - 5 | 4 |