Storage
Storage in Eclesiar is an essential aspect of the game, designed to manage the various resources and items players accumulate. It is important to note that storage capacity is capped, meaning there is a limit to how much can be stored at any given time. There are different types of storages available: User storage, Holding storage, Military Unit storage, and Country storage, each serving specific purposes and having unique capacities.
Storage calculation
To understand the storage better, here is a table showing how much storage space each material/product takes:
| Material/Product | Storage space per quantity |
|---|---|
| Grain | 1 |
| Titanium | 1 |
| Iron | 1 |
| Oil | 1 |
| Food (any quality) | 3 |
| Weapons (any quality) | 2 |
| Tickets (any quality) | 4 |
| Airweapons (any quality) | 4 |
Example : 4 q4 food, 26 q5 food, 2 q2 weapons, 3 q3 weapons, 10 q5 weapons, 2 q5 airweapons, 405 iron, 3 oil, 5 titanium. Calculation gives: 4 * 3 + 26 * 3 + 2 * 2 + 3 * 2 + 10 * 2 + 2 * 4 + 405 + 3 + 5 + 2 = 544
Storage types
| Type | Cost | Initial storage cap | Increase per upgrade | Cost for upgrade before checkpoint | Checkpoint | Cost for upgrade after checkpoint |
|---|---|---|---|---|---|---|
| User | Free | 3000 | 750 | 10 | 20 | |
| Holding | 50 | 3750 | 1500 | 20 | 40 | |
| Military Unit | 50 | 3750 | 1500 | 20 | 40 | |
| Country | Free | 15000 | 3000 | 40 | 80 |
Note: Costs are in gold.