Updates: Difference between revisions
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=== Patch 1.5 - Map Updates & Custom Tournaments System (03-04-2026)=== | === Patch 1.5 - Map Updates & Custom Tournaments System (03-04-2026)=== | ||
🗺️ 1º — Map Updates | 🗺️ 1º — Map Updates<br> | ||
✨ Added relational borders | ✨ Added relational borders<br> | ||
⚔️ You can now see directly on the map if a country is at war | ⚔️ You can now see directly on the map if a country is at war<br> | ||
🧭 Improved region delineation — now much smoother than country borders | 🧭 Improved region delineation — now much smoother than country borders<br> | ||
📊 Added region type analysis map mode | 📊 Added region type analysis map mode<br> | ||
🎨 New border line style with colors: | 🎨 New border line style with colors:<br> | ||
🔵 Neutral | 🔵 Neutral<br> | ||
🔴 Enemy | 🔴 Enemy<br> | ||
🟢 Ally / Yourself | 🟢 Ally / Yourself<br> | ||
🔗 Added "Connections Mode" (returning feature!) — view all connections at once | 🔗 Added "Connections Mode" (returning feature!) — view all connections at once<br> | ||
✈️ Improved airplane animation display | ✈️ Improved airplane animation display<br> | ||
🚗 Updated car animation visuals | 🚗 Updated car animation visuals<br> | ||
⚔️ Enhanced war visualization on the map: | ⚔️ Enhanced war visualization on the map:<br> | ||
• No more full-region invasion fill | • No more full-region invasion fill<br> | ||
• Now scales dynamically with progress | • Now scales dynamically with progress<br> | ||
• Example: | • Example:<br> | ||
👉 4–0 = nearly fully conquered | 👉 4–0 = nearly fully conquered<br> | ||
👉 1–0 = small invasion area | 👉 1–0 = small invasion area<br> | ||
⚡ A LOT of performance improvements | ⚡ A LOT of performance improvements<br> | ||
📏 Major improvements to region border rendering | 📏 Major improvements to region border rendering<br> | ||
🏆 2º — Custom Tournaments System | 🏆 2º — Custom Tournaments System<br> | ||
🎮 Players can now create their own tournaments! | 🎮 Players can now create their own tournaments!<br> | ||
⚙️ Multiple custom configurations available | ⚙️ Multiple custom configurations available<br> | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 20:27, 16 April 2026
Patch 1.3.2 - Further Journal System improvements (20-08-2025)
🪖 Journals can now be owned by Military Units, Holdings, and Countries
🤝 Contracts now support Journal Ownership trades
🗑️ You can now delete your Journal
💬 Commentary replies are now counted and displayed in highlights + dashboard
🔙 Added a “Return” button in Journal Statistics
📝 Fixed text editor formatting (bold, underline, headers, etc.)
📊 Article polls are now visible when editing your post
🐞 Fixed a bug where commentary voting, article voting, and subscriptions were duplicated
⚠️ Gold Mine now warns that you must be level 10 to use it
▶️ Articles now support embedded YouTube videos
✍️ Fixed a bug with Holding name changes
Patch 1.4 - Journal system improvements (08-2025)
- Newspapers can now be owned by all entity types (Accounts, Countries, Military units, Holdings) 🌐
- You can now delete a newspaper 🔥
- Contracts now support transaction of Newspaper ownership 📜
- You can now create polls in a article ❓
- Single choice
- Multiple choice
- Capability to change your vote or not
- You can now see who bought the premium content per article
Update: Political Ideologies and University (01-10-2025)
6 ideologies are available:
- Capitalism: Maximize production and lower taxes. The market thrives!
- Nationalism: Focus on strengthening your homeland and core regions.
- Centralism: Build progress and powerful nuclear weapons for the future.
- Socialism: Embrace a close-knit community with full state control.
- Imperialism: Expand through conquest—no land is off-limits.
- Communism: Control your market tightly, expelling outsiders.
🆓 FREE Initial Ideology Selection: Choose your first ideology for free, but after that, each change will cost 95 gems.
⚠️ Important Update: If you leave or delete a political party, you will automatically lose your seat in Congress to prevent ideology hopping.
🎓 The University 🎓
- 19 differents skills split into two branches: Economy/Military
- Each branch has active and passive skills, with a progress bar that goes up to 10,000 points. A skill becomes active once it reaches 7,500 progress.
- Donate Energy: You can donate energy to boost progress. You’re limited to three donations per day.
- Donate Items: Each skill requires a specific item donation to gain progress. The number of items you donate will relate to the skill’s relevance.
- Skills progression decrease by 4 points per hour.
Patch 1.5 - Map Updates & Custom Tournaments System (03-04-2026)
🗺️ 1º — Map Updates
✨ Added relational borders
⚔️ You can now see directly on the map if a country is at war
🧭 Improved region delineation — now much smoother than country borders
📊 Added region type analysis map mode
🎨 New border line style with colors:
🔵 Neutral
🔴 Enemy
🟢 Ally / Yourself
🔗 Added "Connections Mode" (returning feature!) — view all connections at once
✈️ Improved airplane animation display
🚗 Updated car animation visuals
⚔️ Enhanced war visualization on the map:
• No more full-region invasion fill
• Now scales dynamically with progress
• Example:
👉 4–0 = nearly fully conquered
👉 1–0 = small invasion area
⚡ A LOT of performance improvements
📏 Major improvements to region border rendering
🏆 2º — Custom Tournaments System
🎮 Players can now create their own tournaments!
⚙️ Multiple custom configurations available