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Created page with "Another exciting addition to Eclesiar is the University — a feature designed to add depth and progression to your gameplay. 💡 Here, players can learn new skills — divided into Economic and Military branches (for now). Both active and passive skills will be available to enhance your capabilities. ===How do skills work?=== * Skills have a progression system. You’ll contribute items or energy to unlock them. * Reach 75% progression to unlock a skill. * There’..." |
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[[File:Training before.webp | right| 200px]] | [[File:Training before.webp | right| 200px]] | ||
'''NPC Rise''' | ==Economic Skills== | ||
Increase NPC production by 10% (passive). Item donation: Grain | |||
'''NPC Rise.''' Increase NPC production by 10% (passive). Item donation: Grain | |||
__NOTOC__ | __NOTOC__ | ||
Revision as of 20:07, 30 September 2025
Another exciting addition to Eclesiar is the University — a feature designed to add depth and progression to your gameplay.
💡 Here, players can learn new skills — divided into Economic and Military branches (for now).
Both active and passive skills will be available to enhance your capabilities.
How do skills work?
- Skills have a progression system. You’ll contribute items or energy to unlock them.
- Reach 75% progression to unlock a skill.
- There’s no limit to the number of skills you can master — but be warned, there’s a cost.
To keep things dynamic and engaging, skill progression will slowly decay daily, encouraging ongoing investment and commitment.

Economic Skills
NPC Rise. Increase NPC production by 10% (passive). Item donation: Grain