University: Difference between revisions

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Created page with "Another exciting addition to Eclesiar is the University — a feature designed to add depth and progression to your gameplay. 💡 Here, players can learn new skills — divided into Economic and Military branches (for now). Both active and passive skills will be available to enhance your capabilities. ===How do skills work?=== * Skills have a progression system. You’ll contribute items or energy to unlock them. * Reach 75% progression to unlock a skill. * There’..."
 
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[[File:Training before.webp | right| 200px]]
[[File:Training before.webp | right| 200px]]


'''NPC Rise'''
==Economic Skills==
Increase NPC production by 10% (passive). Item donation: Grain
 
'''NPC Rise.''' Increase NPC production by 10% (passive). Item donation: Grain
 
 




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Revision as of 20:07, 30 September 2025

Another exciting addition to Eclesiar is the University — a feature designed to add depth and progression to your gameplay.

💡 Here, players can learn new skills — divided into Economic and Military branches (for now).

Both active and passive skills will be available to enhance your capabilities.

How do skills work?

  • Skills have a progression system. You’ll contribute items or energy to unlock them.
  • Reach 75% progression to unlock a skill.
  • There’s no limit to the number of skills you can master — but be warned, there’s a cost.

To keep things dynamic and engaging, skill progression will slowly decay daily, encouraging ongoing investment and commitment.

Economic Skills

NPC Rise. Increase NPC production by 10% (passive). Item donation: Grain