Storage: Difference between revisions

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Created page with "Storage in Eclesiar is an essential aspect of the game, designed to manage the various resources and items players accumulate. It is important to note that storage capacity is capped, meaning there is a limit to how much can be stored at any given time. There are different types of storages available: '''User storage, Holding storage, Military Unit storage, and Country storage''', each serving specific purposes and having unique capacities. = Storage calculation = To u..."
 
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''Note: Costs are in gold.''
''Note: Costs are in gold.''
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Latest revision as of 20:52, 7 September 2025

Storage in Eclesiar is an essential aspect of the game, designed to manage the various resources and items players accumulate. It is important to note that storage capacity is capped, meaning there is a limit to how much can be stored at any given time. There are different types of storages available: User storage, Holding storage, Military Unit storage, and Country storage, each serving specific purposes and having unique capacities.

Storage calculation

To understand the storage better, here is a table showing how much storage space each material/product takes:

Material/Product Storage space per quantity
Grain 1
Titanium 1
Iron 1
Oil 1
Food (any quality) 3
Weapons (any quality) 2
Tickets (any quality) 4
Airweapons (any quality) 4

Example : 4 q4 food, 26 q5 food, 2 q2 weapons, 3 q3 weapons, 10 q5 weapons, 2 q5 airweapons, 405 iron, 3 oil, 5 titanium. Calculation gives: 4 * 3 + 26 * 3 + 2 * 2 + 3 * 2 + 10 * 2 + 2 * 4 + 405 + 3 + 5 + 2 = 544

Storage types

Type Cost Initial storage cap Increase per upgrade Cost for upgrade before checkpoint Checkpoint Cost for upgrade after checkpoint
User Free 3000 750 10 20
Holding 50 3750 1500 20 40
Military Unit 50 3750 1500 20 40
Country Free 15000 3000 40 80

Note: Costs are in gold.