University: Difference between revisions
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'''Berserk'''. Your next hit will count as a combination of 5 hits (active). Item donation: Q4 Weapon | '''Berserk'''. Your next hit will count as a combination of 5 hits (active). Item donation: Q4 Weapon | ||
'''Reinforcements'''. Increases Tank and Bomber effects by | '''Reinforcements'''. Increases Tank and Bomber effects by 15% (passive). Item donation: Q3 Airplane ticket | ||
'''All in'''. Grants 50% additional damage in a battle for 10 seconds (active). Item donation: Q2 Weapon | '''All in'''. Grants 50% additional damage in a battle for 10 seconds (active). Item donation: Q2 Weapon | ||
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'''Military Provisions'''. Refills your Food Regeneration (active). Item donation: Q5 Food | '''Military Provisions'''. Refills your Food Regeneration (active). Item donation: Q5 Food | ||
'''Tactical Uplink'''. Grants | '''Tactical Uplink'''. Grants 35% extra damage to everyone from your squad for 15 seconds(active). Item donation: Q5 Weapon | ||
'''Packing Light'''. Reduces traveling stamina costs for 25% (passive). Item donation: Q1 Airplane ticket | '''Packing Light'''. Reduces traveling stamina costs for 25% (passive). Item donation: Q1 Airplane ticket | ||
Revision as of 17:29, 23 November 2025
Another exciting addition to Eclesiar is the University — a feature designed to add depth and progression to your gameplay.
💡 Here, players can learn new skills — divided into Economic and Military branches (for now).
Both active and passive skills will be available to enhance your capabilities.
How do skills work?
- Skills have a progression system. You’ll contribute items or energy to unlock them.
- Reach 75% progression to unlock a skill.
- There’s no limit to the number of skills you can master — but be warned, there’s a cost.
- The amount of item donation is directly connected to your Work as Manager production efficiency, the amounts are related to Q5 companies.
To keep things dynamic and engaging, skill progression will slowly decay daily, encouraging ongoing investment and commitment.
Economic Skills
NPC Rise. Increase NPC production by 10% (passive). Item donation: Grain
Hustler. Increase Player production by 10%. Item donation: Q3 Food
Lighter Infrastructure. Companies cost -10% less gold to upgrade (passive). Also apply on holding companies (must be CEO). Item donation: Q2 Airplane ticket
Bigger Income. Daily missions provide +25% gold (passive). Item donation: Oil
Crafty Worker. Increases an extra 15% of your economic skill (passive). Item donation: Q2 Food
Blacksmith. Gain 10% extra progression using “Hammer” (passive). Item donation: Iron
Extra Shift. Increases Building Drop Rate by 100% for 2 hours (active). Item donation: Q3 Weapon
Special Touch. Reduces Stamina donation cost by 50% for 15 seconds (active). Item donation: Q4 Food
Double Shift. Your next Gold Mine shift will grant you +100% rewards (active). Item donation: Q5 Aircraft
Military Skills
Berserk. Your next hit will count as a combination of 5 hits (active). Item donation: Q4 Weapon
Reinforcements. Increases Tank and Bomber effects by 15% (passive). Item donation: Q3 Airplane ticket
All in. Grants 50% additional damage in a battle for 10 seconds (active). Item donation: Q2 Weapon
Infantry specialization. Increases ground weapon damage by 5% (passive). Item donation: Q1 Weapon
Air Force Specialization. Increases aerial weapon damage by 5% (passive). Item donation: Q1 Aircraft
Gym Rat. Training grants you 10% more strength (passive). Item donation: Q1 Food
Military Provisions. Refills your Food Regeneration (active). Item donation: Q5 Food
Tactical Uplink. Grants 35% extra damage to everyone from your squad for 15 seconds(active). Item donation: Q5 Weapon
Packing Light. Reduces traveling stamina costs for 25% (passive). Item donation: Q1 Airplane ticket
Special Loot. Increases Military Drop Rate by 100% for 2 hours (active). Item donation: Q4 Aircraft