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[[File:University.JPG | thumb | right | University page example]]
Another exciting addition to Eclesiar is the University — a feature designed to add depth and progression to your gameplay.
Another exciting addition to Eclesiar is the University — a feature designed to add depth and progression to your gameplay.


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* Skills have a progression system. You’ll contribute items or energy to unlock them.
* Skills have a progression system. You’ll contribute items or energy to unlock them.
* Reach 75% progression to unlock a skill.
* Reach '''75% progression''' to unlock a skill.
* There’s no limit to the number of skills you can master — but be warned, there’s a cost.
* There’s no limit to the number of skills you can master — but be warned, there’s a cost.


To keep things dynamic and engaging, skill progression will slowly decay daily, encouraging ongoing investment and commitment.
To keep things dynamic and engaging, '''skill progression slowly decay daily, by 4 points per hour''', encouraging ongoing investment and commitment.
 
[[File:Training before.webp | right| 200px]]


==Economic Skills==
==Economic Skills==


'''NPC Rise.''' Increase NPC production by 10% (passive). Item donation: Grain
'''NPC Rise.''' Increase NPC production by '''15%''' (passive). ''Item donation: Grain''


'''Hustler.''' Increase Player production by 10%. Item donation: Q3 Food
'''Hustler.''' Increase Player production by '''15%'''. ''Item donation: Q3 Food''


'''Lighter Infrastructure.''' Companies cost -10% less gold to upgrade (passive). Item donation: Q2 Airplane ticket
'''Lighter Infrastructure.''' Companies cost '''10%''' less gold to upgrade (passive). Also apply on holding companies (must be CEO). ''Item donation: Q2 Airplane ticket''


'''Bigger Income.''' Daily missions provide +25% gold (passive). Item donation: Oil
'''Bigger Income.''' Daily missions provide '''+25%''' gold (passive). ''Item donation: Fuel''


'''Crafty Worker.''' Increase your economic skill for 15% (passive). Item donation:  Q2 Food
'''Crafty Worker.''' Increases an extra '''100%''' of your economic skill (passive). ''Item donation:  Q2 Food''


'''Blacksmith.''' Gain 10% extra progression using “Hammer” (passive). Item donation: Iron
'''Blacksmith.''' Gain '''10%''' extra progression using “Hammer” (passive). ''Item donation: Iron''


'''Extra Shift.''' Increases Building Drop Rate by 100% for 2 hours (active). Item donation: Q3 Weapon
'''Extra Shift.''' Increases Building Drop Rate by '''100%''' for 2 hours (active). ''48 hours cooldown. Item donation: Q3 Weapon''


'''Special Touch.''' Reduces Stamina donation cost by 50% for 15 seconds (active). Item donation: Q4 Food
'''Special Touch.''' Reduces Stamina donation cost by '''50%''' for 15 seconds (active). ''48 hours cooldown. Item donation: Q4 Food''


'''Double Shift.''' Your next Gold Mine shift will grant you +100% rewards (active). Item donation: Q5 Aircraft
'''Double Shift.''' Your next Gold Mine shift will grant you '''+100%''' rewards (active). ''24 hours cooldown. Item donation: Q5 Aircraft''


==Military Skills==
==Military Skills==


. . Item donation:
'''Berserk'''. Your next hit will count as a combination of 5 hits (active). ''1 hour cooldown. Item donation: Q4 Weapon''
 
. . Item donation:  


. . Item donation:  
'''Reinforcements'''. Increases Tank and Bomber effects by '''15%''' (passive). ''Item donation: Q3 Airplane ticket''


. . Item donation:  
'''All in'''. Grants '''50%''' additional damage in a battle for 10 seconds (active). ''3 hours cooldown. Item donation: Q2 Weapon''


. . Item donation:  
'''Infantry specialization'''. Increases ground weapon damage by '''5%''' (passive). ''Item donation: Q1 Weapon''


. . Item donation:  
'''Air Force Specialization'''. Increases aerial weapon damage by '''5%''' (passive). ''Item donation: Q1 Aircraft''


. . Item donation:  
'''Gym Rat'''. Training grants you '''100%''' more strength (passive). ''Item donation: Q1 Food''


. . Item donation:  
'''Military Provisions'''. Refills your Food Regeneration (active). ''24 hours cooldown. Item donation: Q5 Food''


. . Item donation:  
'''Tactical Uplink'''. Grants '''25%''' extra damage to everyone from your squad for 25 seconds(active). ''5 hours cooldown. Item donation: Q5 Weapon''


. . Item donation:  
'''Packing Light'''. Reduces traveling stamina costs for '''25%''' (passive). ''Item donation: Q1 Airplane ticket''


'''Special Loot'''. Increases Military Drop Rate by '''100%''' for 2 hours (active). ''48 hours cooldown. Item donation: Q4 Aircraft''


[[File:UniversityDonations.png | 500px]]


__NOTOC__
__NOTOC__

Latest revision as of 18:29, 19 April 2026

University page example

Another exciting addition to Eclesiar is the University — a feature designed to add depth and progression to your gameplay.

💡 Here, players can learn new skills — divided into Economic and Military branches (for now).

Both active and passive skills will be available to enhance your capabilities.

How do skills work?

  • Skills have a progression system. You’ll contribute items or energy to unlock them.
  • Reach 75% progression to unlock a skill.
  • There’s no limit to the number of skills you can master — but be warned, there’s a cost.

To keep things dynamic and engaging, skill progression slowly decay daily, by 4 points per hour, encouraging ongoing investment and commitment.

Economic Skills

NPC Rise. Increase NPC production by 15% (passive). Item donation: Grain

Hustler. Increase Player production by 15%. Item donation: Q3 Food

Lighter Infrastructure. Companies cost 10% less gold to upgrade (passive). Also apply on holding companies (must be CEO). Item donation: Q2 Airplane ticket

Bigger Income. Daily missions provide +25% gold (passive). Item donation: Fuel

Crafty Worker. Increases an extra 100% of your economic skill (passive). Item donation: Q2 Food

Blacksmith. Gain 10% extra progression using “Hammer” (passive). Item donation: Iron

Extra Shift. Increases Building Drop Rate by 100% for 2 hours (active). 48 hours cooldown. Item donation: Q3 Weapon

Special Touch. Reduces Stamina donation cost by 50% for 15 seconds (active). 48 hours cooldown. Item donation: Q4 Food

Double Shift. Your next Gold Mine shift will grant you +100% rewards (active). 24 hours cooldown. Item donation: Q5 Aircraft

Military Skills

Berserk. Your next hit will count as a combination of 5 hits (active). 1 hour cooldown. Item donation: Q4 Weapon

Reinforcements. Increases Tank and Bomber effects by 15% (passive). Item donation: Q3 Airplane ticket

All in. Grants 50% additional damage in a battle for 10 seconds (active). 3 hours cooldown. Item donation: Q2 Weapon

Infantry specialization. Increases ground weapon damage by 5% (passive). Item donation: Q1 Weapon

Air Force Specialization. Increases aerial weapon damage by 5% (passive). Item donation: Q1 Aircraft

Gym Rat. Training grants you 100% more strength (passive). Item donation: Q1 Food

Military Provisions. Refills your Food Regeneration (active). 24 hours cooldown. Item donation: Q5 Food

Tactical Uplink. Grants 25% extra damage to everyone from your squad for 25 seconds(active). 5 hours cooldown. Item donation: Q5 Weapon

Packing Light. Reduces traveling stamina costs for 25% (passive). Item donation: Q1 Airplane ticket

Special Loot. Increases Military Drop Rate by 100% for 2 hours (active). 48 hours cooldown. Item donation: Q4 Aircraft