Terrain Types: Difference between revisions
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[[File: Map_terrain.JPG | right | border]] | |||
There are four terrain types to be found in Eclesiar. Each terrain provides a different effect to the damage dealt in wars. | There are four terrain types to be found in Eclesiar. Each terrain provides a different effect to the damage dealt in wars. | ||
Latest revision as of 17:19, 24 April 2026
There are four terrain types to be found in Eclesiar. Each terrain provides a different effect to the damage dealt in wars.
Terrain types and their effects :
- Plains : Attackers have + 20 % bonus damage.
- Forest : Both sides have decreased accuracy by 10 %.
- Mountains : Defenders have + 20 % bonus damage.
- Desert : Hits consume two times more energy(each hit consumes 20 energy, as usually it consumes 10 energy).
The terrain effect can be found in every war round page, under the additional information icon (the "i" button). The information about each region's terrain can be found in the World map.
Natural events
Keep in mind that the terrain type of a region may evolves. Each day, a random region experiences one of the following Natural Disasters:
- Earthquake : Transforms the terrain into Desert.
- Hurricane : Changes terrain to Plains.
- Tsunami : Converts to Forest.
- Volcano Eruption :Turns into Mountain.
- Sunny Day : Nothing happens.
Note : A region can’t be affected again until all others have had their turn.