Political Ideologies: Difference between revisions

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* 6 ideologies are available, each with its own unique bonuses and trade-offs.
* 6 ideologies are available, each with its own unique bonuses and trade-offs.
* You’re free to pick the one that best supports your community’s playstyle and strategy.
* You’re free to pick the one that best supports your community’s playstyle and strategy.
* Once you pick a path for your Party, you can't change it.
* Once you pick a path for your Party, you can change the Ideology for 95 gems.


===How does it work?===
===How does it work?===


Your party’s influence in Congress determines how much of your ideology’s bonus is applied. For example: if Party X selects Communism and holds 50% of Congress, then 50% of the Communist bonuses will be active for your country.
Your party’s influence in Congress determines how much of your ideology’s bonus is applied. For example: if Party X selects Communism and holds 50% of Congress, then 50% of the Communist bonuses will be active for your country.
==Party Ideologies==
'''Capitalism''' - An open-market philosophy that values production over public taxes.
* +0.25% NPC production
* +0.1% WAM Production
* -0.1% Printing CC law proposal cost
* -1% Import Tax
* -0.75% VAT & Work Tax
* +0.15% building max progression
* +0.25% on contract fees
'''Nationalism''' - Politics focused on their own land and people, providing bonuses within their core regions.
* +0.1% Defending core regions
* +0.1% Damage in revolutions on core regions
* +0.1% Defense on lvl 1 and 2 Military base on core regions
* -0.1% Damage when shooting outside the country
* +0.25% Alliance proposal law cost
* +0.5% Cost of DoW
* -0.1% Defense on lvl 1 and 2 Military base outside core regions
'''Centralism''' - Devotion to building progress and nuclear weapons as a symbol of the future.
* +1% progress on Building Energy donation
* Nuke hits one additional target when Centralism has >50% congress share
* -0.25% launching time to nuclear weapons
* +0.5% time to create nuclear weapons
* 0.25% cost of nuclear weapons creation
* +0.25% points needed to upgrade Military Base (all levels)
* +1.5% Cost to create/upgrade buildings
'''Socialism''' - Preachers of a close community, where the State has full control.
* -1% contract fees within the same citizenship
* +0.25% work production while working to state company
* -0.25% citizenship costs
* +1% Printing CC law proposal cost
* -0.50% NPC Production
'''Imperialism''' - Aimed for war expansion outside their turf, even if it means to concede their own.
* +0.1% Damage when shooting outside the country
* -0.1% Cost of DoW law proposal
* -0.25% Alliance proposal law cost
* +0.1% Damage in revolutions defending their country
* -0.1% Damage defending core regions
* -0.1% Damage in revolutions on core regions (attacking side)
* +0.2% Cost of embargo law proposal
'''Communism''' - A close-market ideal with the power to expel undesired entities from their lands.
* Extradition law (requires 50% congress share)
* +0.5% Import Tax
* +0.5% VAT & Work Tax
* +0.25% Embargo Duration
* -0.15% Cost of embargo law proposal
* -0.50% NPC Production
* -0.5% player production from outside the country
Note: All buffs and debuffs are calculated per 1% of congress share
__NOTOC__

Latest revision as of 19:35, 24 January 2026

Every political party can select a unique ideology — a guiding vision for your country’s economy and direction.

  • 6 ideologies are available, each with its own unique bonuses and trade-offs.
  • You’re free to pick the one that best supports your community’s playstyle and strategy.
  • Once you pick a path for your Party, you can change the Ideology for 95 gems.

How does it work?

Your party’s influence in Congress determines how much of your ideology’s bonus is applied. For example: if Party X selects Communism and holds 50% of Congress, then 50% of the Communist bonuses will be active for your country.

Party Ideologies

Capitalism - An open-market philosophy that values production over public taxes.

  • +0.25% NPC production
  • +0.1% WAM Production
  • -0.1% Printing CC law proposal cost
  • -1% Import Tax
  • -0.75% VAT & Work Tax
  • +0.15% building max progression
  • +0.25% on contract fees

Nationalism - Politics focused on their own land and people, providing bonuses within their core regions.

  • +0.1% Defending core regions
  • +0.1% Damage in revolutions on core regions
  • +0.1% Defense on lvl 1 and 2 Military base on core regions
  • -0.1% Damage when shooting outside the country
  • +0.25% Alliance proposal law cost
  • +0.5% Cost of DoW
  • -0.1% Defense on lvl 1 and 2 Military base outside core regions

Centralism - Devotion to building progress and nuclear weapons as a symbol of the future.

  • +1% progress on Building Energy donation
  • Nuke hits one additional target when Centralism has >50% congress share
  • -0.25% launching time to nuclear weapons
  • +0.5% time to create nuclear weapons
  • 0.25% cost of nuclear weapons creation
  • +0.25% points needed to upgrade Military Base (all levels)
  • +1.5% Cost to create/upgrade buildings

Socialism - Preachers of a close community, where the State has full control.

  • -1% contract fees within the same citizenship
  • +0.25% work production while working to state company
  • -0.25% citizenship costs
  • +1% Printing CC law proposal cost
  • -0.50% NPC Production

Imperialism - Aimed for war expansion outside their turf, even if it means to concede their own.

  • +0.1% Damage when shooting outside the country
  • -0.1% Cost of DoW law proposal
  • -0.25% Alliance proposal law cost
  • +0.1% Damage in revolutions defending their country
  • -0.1% Damage defending core regions
  • -0.1% Damage in revolutions on core regions (attacking side)
  • +0.2% Cost of embargo law proposal

Communism - A close-market ideal with the power to expel undesired entities from their lands.

  • Extradition law (requires 50% congress share)
  • +0.5% Import Tax
  • +0.5% VAT & Work Tax
  • +0.25% Embargo Duration
  • -0.15% Cost of embargo law proposal
  • -0.50% NPC Production
  • -0.5% player production from outside the country

Note: All buffs and debuffs are calculated per 1% of congress share