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	<id>https://wiki.eclesiar.com/index.php?action=history&amp;feed=atom&amp;title=Weapons</id>
	<title>Weapons - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.eclesiar.com/index.php?action=history&amp;feed=atom&amp;title=Weapons"/>
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	<updated>2026-06-06T03:17:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Weapons&amp;diff=336&amp;oldid=prev</id>
		<title>CsodaSun at 20:53, 7 September 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Weapons&amp;diff=336&amp;oldid=prev"/>
		<updated>2025-09-07T20:53:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:53, 7 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Summing up, each weapon will grant you a great boost to your damage. &amp;#039;&amp;#039;&amp;#039;Remember that you&amp;#039;ll need factories to create these weapons, so plan your future wisely..&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Summing up, each weapon will grant you a great boost to your damage. &amp;#039;&amp;#039;&amp;#039;Remember that you&amp;#039;ll need factories to create these weapons, so plan your future wisely..&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__NOTOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>CsodaSun</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Weapons&amp;diff=224&amp;oldid=prev</id>
		<title>Luc: Created page with &quot;Another crucial factor while fighting wars for your country is the weaponry.  Having weapons will &#039;&#039;&#039;increase your damage dealt&#039;&#039;&#039; by a huge ammount, as each type of Weapon and its Tier will grant you different bonuses.  First things first, there&#039;s two types of weapons, in Eclesiar:  * &#039;&#039;&#039;Ground Weapons&#039;&#039;&#039;; * &#039;&#039;&#039;Air Weapons&#039;&#039;&#039;.  = Ground weapons =  This type of weapons are the cheaper ones to fabricate but still will grant a big bonus on your round damage.  In order to c...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Weapons&amp;diff=224&amp;oldid=prev"/>
		<updated>2025-09-05T09:53:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Another crucial factor while fighting wars for your country is the weaponry.  Having weapons will &amp;#039;&amp;#039;&amp;#039;increase your damage dealt&amp;#039;&amp;#039;&amp;#039; by a huge ammount, as each type of Weapon and its Tier will grant you different bonuses.  First things first, there&amp;#039;s two types of weapons, in Eclesiar:  * &amp;#039;&amp;#039;&amp;#039;Ground Weapons&amp;#039;&amp;#039;&amp;#039;; * &amp;#039;&amp;#039;&amp;#039;Air Weapons&amp;#039;&amp;#039;&amp;#039;.  = Ground weapons =  This type of weapons are the cheaper ones to fabricate but still will grant a big bonus on your round damage.  In order to c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Another crucial factor while fighting wars for your country is the weaponry.&lt;br /&gt;
&lt;br /&gt;
Having weapons will &amp;#039;&amp;#039;&amp;#039;increase your damage dealt&amp;#039;&amp;#039;&amp;#039; by a huge ammount, as each type of Weapon and its Tier will grant you different bonuses.&lt;br /&gt;
&lt;br /&gt;
First things first, there&amp;#039;s two types of weapons, in Eclesiar:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ground Weapons&amp;#039;&amp;#039;&amp;#039;;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Air Weapons&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
= Ground weapons =&lt;br /&gt;
&lt;br /&gt;
This type of weapons are the cheaper ones to fabricate but still will grant a big bonus on your round damage.&lt;br /&gt;
&lt;br /&gt;
In order to create this weapons, you&amp;#039;ll need to have a Weapon&amp;#039;s Factory and the Weapon Raw Materials. You can learn more on that in [[Companies | here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Damage Multiplier &amp;#039;&amp;#039;(based on Player&amp;#039;s Base Damage)&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| No weapon || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2,5 &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3,1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3,9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4,9&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 6,1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you can see, just the difference between using no weapon and a Tier 1 Ground Weapon will grant you &amp;#039;&amp;#039;&amp;#039;major impact&amp;#039;&amp;#039;&amp;#039; on your fights. Here&amp;#039;s an example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; (Base Damage) 1150 x (Ground Weapon Tier 3) 3.9 = 4485 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ground Weapons will grant a &amp;#039;&amp;#039;&amp;#039;huge boost&amp;#039;&amp;#039;&amp;#039; on your damage, but you can only use them when you&amp;#039;re fighting for a city that borders your Country.&lt;br /&gt;
&lt;br /&gt;
If your Country is invading a region where you have no borders, what so ever, this type of weapon won&amp;#039;t be available for your side to using.&lt;br /&gt;
&lt;br /&gt;
On the other hand, and besides having no border, the Defender side WILL be able to use this type of weapon.&lt;br /&gt;
&lt;br /&gt;
= Air weapons =&lt;br /&gt;
&lt;br /&gt;
These type of weapons are the most expensive ones, in Eclesiar, but &amp;#039;&amp;#039;&amp;#039;provides slightly higher damage&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Unlike the Ground Weapons mentioned above, Air Weapons can be used in any scenario. Even if there&amp;#039;s no border between your Country and the region your country is invading.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s the Damage Multiplier for Air Weapons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Damage Multiplier &amp;#039;&amp;#039;(based on Player&amp;#039;s Base Damage)&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3,8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4,7&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5,9&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7,3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And here&amp;#039;s an example how it works:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; (Base Damage) 1150 x (Air Weapon Tier 3) 4.7 = 5405 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Weapons, like Ground Weapons, also take in consideration the [[Military Ranks | military rank]] of each player.&lt;br /&gt;
&lt;br /&gt;
Summing up, each weapon will grant you a great boost to your damage. &amp;#039;&amp;#039;&amp;#039;Remember that you&amp;#039;ll need factories to create these weapons, so plan your future wisely..&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
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