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	<id>https://wiki.eclesiar.com/index.php?action=history&amp;feed=atom&amp;title=Terrain_Types</id>
	<title>Terrain Types - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.eclesiar.com/index.php?action=history&amp;feed=atom&amp;title=Terrain_Types"/>
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	<updated>2026-06-06T00:13:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Terrain_Types&amp;diff=477&amp;oldid=prev</id>
		<title>Luc at 17:19, 24 April 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Terrain_Types&amp;diff=477&amp;oldid=prev"/>
		<updated>2026-04-24T17:19:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:19, 24 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File: Map_terrain.JPG | right | border]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four terrain types to be found in Eclesiar. Each terrain provides a different effect to the damage dealt in wars.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four terrain types to be found in Eclesiar. Each terrain provides a different effect to the damage dealt in wars.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Terrain_Types&amp;diff=337&amp;oldid=prev</id>
		<title>CsodaSun at 20:53, 7 September 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Terrain_Types&amp;diff=337&amp;oldid=prev"/>
		<updated>2025-09-07T20:53:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:53, 7 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Note :&amp;lt;/u&amp;gt; A region can’t be affected again until all others have had their turn.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Note :&amp;lt;/u&amp;gt; A region can’t be affected again until all others have had their turn.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__NOTOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CsodaSun</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Terrain_Types&amp;diff=245&amp;oldid=prev</id>
		<title>Luc: Created page with &quot;There are four terrain types to be found in Eclesiar. Each terrain provides a different effect to the damage dealt in wars.  == Terrain types and their effects : ==  * &#039;&#039;&#039;Plains :&#039;&#039;&#039; Attackers have + 20 % bonus damage. * &#039;&#039;&#039;Forest :&#039;&#039;&#039; Both sides have decreased accuracy by 10 %. * &#039;&#039;&#039;Mountains :&#039;&#039;&#039; Defenders have + 20 % bonus damage. * &#039;&#039;&#039;Desert :&#039;&#039;&#039; Hits consume two times more energy(each hit consumes 20 energy, as usually it consumes 10 energy).  The terrain effect can...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Terrain_Types&amp;diff=245&amp;oldid=prev"/>
		<updated>2025-09-07T19:39:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;There are four terrain types to be found in Eclesiar. Each terrain provides a different effect to the damage dealt in wars.  == Terrain types and their effects : ==  * &amp;#039;&amp;#039;&amp;#039;Plains :&amp;#039;&amp;#039;&amp;#039; Attackers have + 20 % bonus damage. * &amp;#039;&amp;#039;&amp;#039;Forest :&amp;#039;&amp;#039;&amp;#039; Both sides have decreased accuracy by 10 %. * &amp;#039;&amp;#039;&amp;#039;Mountains :&amp;#039;&amp;#039;&amp;#039; Defenders have + 20 % bonus damage. * &amp;#039;&amp;#039;&amp;#039;Desert :&amp;#039;&amp;#039;&amp;#039; Hits consume two times more energy(each hit consumes 20 energy, as usually it consumes 10 energy).  The terrain effect can...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;There are four terrain types to be found in Eclesiar. Each terrain provides a different effect to the damage dealt in wars.&lt;br /&gt;
&lt;br /&gt;
== Terrain types and their effects : ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Plains :&amp;#039;&amp;#039;&amp;#039; Attackers have + 20 % bonus damage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Forest :&amp;#039;&amp;#039;&amp;#039; Both sides have decreased accuracy by 10 %.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mountains :&amp;#039;&amp;#039;&amp;#039; Defenders have + 20 % bonus damage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Desert :&amp;#039;&amp;#039;&amp;#039; Hits consume two times more energy(each hit consumes 20 energy, as usually it consumes 10 energy).&lt;br /&gt;
&lt;br /&gt;
The terrain effect can be found in every war round page, under the additional information icon (the &amp;quot;i&amp;quot; button). The information about each region&amp;#039;s terrain can be found in the World map.&lt;br /&gt;
&lt;br /&gt;
== Natural events ==&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the terrain type of a region may evolves. Each day, a random region experiences one of the following Natural Disasters:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Earthquake :&amp;#039;&amp;#039;&amp;#039; Transforms the terrain into Desert.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hurricane :&amp;#039;&amp;#039;&amp;#039; Changes terrain to Plains.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tsunami :&amp;#039;&amp;#039;&amp;#039; Converts to Forest.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Volcano Eruption :&amp;#039;&amp;#039;&amp;#039;Turns into Mountain.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sunny Day :&amp;#039;&amp;#039;&amp;#039; Nothing happens.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Note :&amp;lt;/u&amp;gt; A region can’t be affected again until all others have had their turn.&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
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