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	<title>Eclesiar - User contributions [en]</title>
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	<updated>2026-11-04T06:19:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Pollution&amp;diff=593</id>
		<title>Pollution</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Pollution&amp;diff=593"/>
		<updated>2026-10-30T18:56:35Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;eclesiar-wiki-guide&amp;quot; style=&amp;quot;max-width:1100px; margin:0 auto; color:#24384c; line-height:1.65;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;eclesiar-guide-art&amp;quot; style=&amp;quot;background:#102b43; border-bottom:4px solid #b99451; overflow:hidden; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Eclesiar-pollution-hero-2026.png|frameless|1100px|link=|alt=Eclesiar Pollution. A blue-and-gold industrial city with light atmospheric haze and a regional planning desk.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; margin:20px 0 16px;&amp;quot;&amp;gt;&#039;&#039;&#039;Pollution&#039;&#039;&#039; reduces production efficiency in a region. It compares the recent output of the [[Companies|companies]] located there with the region&#039;s pollution capacity. Product type, quality, worldwide activity and regional infrastructure all affect that balance.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; gap:14px; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 240px; padding:15px 18px; box-sizing:border-box; background:#edf5fc; border:1px solid #d3e1ee; border-left:4px solid #327db6; border-radius:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#173a57;&amp;quot;&amp;gt;Recent production&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;Employee, NPC and manager output all contribute to the region&#039;s production points.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 240px; padding:15px 18px; box-sizing:border-box; background:#edf5fc; border:1px solid #d3e1ee; border-left:4px solid #327db6; border-radius:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#173a57;&amp;quot;&amp;gt;100% maximum&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;The pollution percentage stops at &#039;&#039;&#039;100%&#039;&#039;&#039;. Reaching capacity does not stop production.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 240px; padding:15px 18px; box-sizing:border-box; background:#f7f5ee; border:1px solid #e3dccb; border-left:4px solid #b99451; border-radius:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:Georgia,serif; font-size:21px; color:#173a57;&amp;quot;&amp;gt;Industrial Zone&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;Each level adds &#039;&#039;&#039;10% of base capacity&#039;&#039;&#039; to its region, up to &#039;&#039;&#039;+50%&#039;&#039;&#039; at level 5.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; gap:8px 20px; padding:12px 18px; margin-bottom:24px; border:1px solid #d6e3ef; background:#f5f8fb; border-radius:5px; font-size:14px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#How_pollution_affects_production|Production effect]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#Production_points|Points by product]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#Regional_capacity|Regional capacity]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#Worked_examples|Worked examples]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#Managing_pollution|Managing pollution]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[#Common_questions|Common questions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How pollution affects production ==&lt;br /&gt;
&lt;br /&gt;
Use the map&#039;s &#039;&#039;&#039;Economic&#039;&#039;&#039; view to compare pollution across regions. Open a region&#039;s details to see its &#039;&#039;&#039;Pollution&#039;&#039;&#039; percentage.&lt;br /&gt;
&lt;br /&gt;
For a normal &#039;&#039;&#039;employee shift&#039;&#039;&#039;, the pollution step uses:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Production after pollution = production before pollution × (1 − 0.9 × p)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, &#039;&#039;&#039;p&#039;&#039;&#039; is the region&#039;s pollution percentage. For example, &#039;&#039;&#039;30% pollution means p = 0.30&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:12px 0;&amp;quot;&lt;br /&gt;
! Regional pollution !! Output retained at this step !! From a base of 100 units&lt;br /&gt;
|-&lt;br /&gt;
| 0% || 100% || 100&lt;br /&gt;
|-&lt;br /&gt;
| 10% || 91% || 91&lt;br /&gt;
|-&lt;br /&gt;
| 30% || 73% || 73&lt;br /&gt;
|-&lt;br /&gt;
| 50% || 55% || 55&lt;br /&gt;
|-&lt;br /&gt;
| 100% || 10% || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These figures isolate the &#039;&#039;&#039;pollution step&#039;&#039;&#039;. Other production bonuses, penalties and rounding still affect the final result. A region at 30% pollution therefore does not simply remove 30% of employee output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work as Manager is calculated separately.&#039;&#039;&#039; Personally owned companies apply 20% less pollution in their WAM calculation; country and holding WAM use the full regional percentage. Ownership and the other production modifiers matter when comparing final output. See [[Companies#Work_as_Manager|Work as Manager]].&lt;br /&gt;
&lt;br /&gt;
== Production points ==&lt;br /&gt;
&lt;br /&gt;
The game adds up the actual goods produced by companies &#039;&#039;&#039;currently located in the region&#039;&#039;&#039;. This includes output from &#039;&#039;&#039;player employees, NPC employees and Work as Manager&#039;&#039;&#039;. Each product is converted into pollution points using its type and quality.&lt;br /&gt;
&lt;br /&gt;
The history window begins at &#039;&#039;&#039;midnight seven days before today&#039;&#039;&#039;, in server time, and includes production since then, including today&#039;s output. It is a calendar-based window rather than an exact rolling 168 hours.&lt;br /&gt;
&lt;br /&gt;
=== Points per unit ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:12px 0;&amp;quot;&lt;br /&gt;
! Product !! Q1 !! Q2 !! Q3 !! Q4 !! Q5&lt;br /&gt;
|-&lt;br /&gt;
| Raw materials: Grain, Iron, Titanium and Fuel || colspan=&amp;quot;5&amp;quot; | &#039;&#039;&#039;1 point per unit&#039;&#039;&#039;, regardless of company quality&lt;br /&gt;
|-&lt;br /&gt;
| Ground weapons || 1.2 || 1.848 || 2.928 || 4.44 || 6.384&lt;br /&gt;
|-&lt;br /&gt;
| Food || 4 || 6.16 || 9.76 || 14.8 || 21.28&lt;br /&gt;
|-&lt;br /&gt;
| Aircraft weapons || 2.67 || 4.1118 || 6.5148 || 9.879 || 14.2044&lt;br /&gt;
|-&lt;br /&gt;
| Airplane tickets || 6 || 9.24 || 14.64 || 22.2 || 31.92&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For finished goods, the quality multiplier is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Points per unit = Q1 points × [1 + 0.18 × (Q² − 1)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; 100 Q5 ground weapons contribute 100 × 6.384 = &#039;&#039;&#039;638.4 points&#039;&#039;&#039; before rounding. The game groups production by item and rounds each item&#039;s point total to a whole number before adding the regional total.&lt;br /&gt;
&lt;br /&gt;
Raw-material production and factory production both count. Producing Iron and later using it to make weapons creates production entries at &#039;&#039;&#039;both stages&#039;&#039;&#039; of that chain.&lt;br /&gt;
&lt;br /&gt;
== Regional capacity ==&lt;br /&gt;
&lt;br /&gt;
Capacity is the reference amount used to turn production points into a pollution percentage. It is &#039;&#039;&#039;not a hard production limit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Regional pollution = min(100%, 100 × regional production points / regional capacity)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regions share a worldwide base capacity. The game calculates it from a player allowance, recent NPC market consumption and the server&#039;s configured pollution-capacity multiplier. The region&#039;s &#039;&#039;&#039;Industrial Zone&#039;&#039;&#039; then increases its own capacity.&lt;br /&gt;
&lt;br /&gt;
=== Player allowance ===&lt;br /&gt;
&lt;br /&gt;
Each counted player contributes a theoretical allowance of &#039;&#039;&#039;20,609.05 points per week&#039;&#039;&#039;. This is a fixed balancing allowance, not a measurement of what that player actually bought, consumed or produced.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:12px 0;&amp;quot;&lt;br /&gt;
! Daily allowance component !! Quantity !! Pollution points&lt;br /&gt;
|-&lt;br /&gt;
| Raw materials || 200 of each of the four resources || 800&lt;br /&gt;
|-&lt;br /&gt;
| Q4 food || 20 || 296&lt;br /&gt;
|-&lt;br /&gt;
| Q4 aircraft weapons || 50 || 493.95&lt;br /&gt;
|-&lt;br /&gt;
| Q4 ground weapons || 180 || 799.2&lt;br /&gt;
|-&lt;br /&gt;
| Q4 airplane tickets || 25 || 555&lt;br /&gt;
|-&lt;br /&gt;
! Total per day !! !! 2,944.15&lt;br /&gt;
|-&lt;br /&gt;
! Total for seven days !! !! 20,609.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To count, an account must pass the game&#039;s active-account checks, normally be &#039;&#039;&#039;level 7 or above&#039;&#039;&#039;, and have at least &#039;&#039;&#039;two combined employee-work or manager-work history entries&#039;&#039;&#039; during the &#039;&#039;&#039;previous eight completed calendar days&#039;&#039;&#039;. Today&#039;s work is excluded from this population check. The level requirement is waived during the server&#039;s first release week.&lt;br /&gt;
&lt;br /&gt;
=== NPC market consumption ===&lt;br /&gt;
&lt;br /&gt;
Recorded &#039;&#039;&#039;NPC market purchases&#039;&#039;&#039; from the recent seven-day window add capacity using the same item weights as the table above. They increase the &#039;&#039;&#039;worldwide allowance&#039;&#039;&#039;, which is shared across eligible regions.&lt;br /&gt;
&lt;br /&gt;
For example, a recorded purchase of 100 Q1 ground weapons contributes &#039;&#039;&#039;120 points to worldwide capacity before division and multipliers&#039;&#039;&#039;. It does not directly subtract 120 points from the selling region&#039;s production history. Ordinary player purchases do not receive this NPC capacity treatment.&lt;br /&gt;
&lt;br /&gt;
=== Sharing capacity across regions ===&lt;br /&gt;
&lt;br /&gt;
The calculation uses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039;: the number of qualifying active players.&lt;br /&gt;
* &#039;&#039;&#039;R&#039;&#039;&#039;: the number of regions associated with countries that are available in the game. This uses each region&#039;s original country, rather than its current ruler.&lt;br /&gt;
* &#039;&#039;&#039;N&#039;&#039;&#039;: weighted points from the recorded NPC purchases in the recent window.&lt;br /&gt;
* &#039;&#039;&#039;M&#039;&#039;&#039;: the server&#039;s configured pollution-capacity multiplier.&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039;: the region&#039;s Industrial Zone level, from 0 to 5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Base regional capacity ≈ [(20,609.05 × max(A, R) + N) / R] × M&lt;br /&gt;
Regional capacity = base regional capacity × (1 + 0.10 × L)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game rounds the shared per-region amount and the globally multiplied amount to whole points. The &#039;&#039;&#039;max(A, R)&#039;&#039;&#039; rule means the player allowance uses at least one counted player per eligible region, even when fewer players qualify.&lt;br /&gt;
&lt;br /&gt;
The live multiplier and NPC purchases can change capacity substantially. Use the region&#039;s current figures when planning; a player-count example alone is not a live capacity quote.&lt;br /&gt;
&lt;br /&gt;
== Worked examples ==&lt;br /&gt;
&lt;br /&gt;
=== Turning production into a percentage ===&lt;br /&gt;
&lt;br /&gt;
Suppose one company produces &#039;&#039;&#039;100 Q1 ground weapons per day&#039;&#039;&#039; for seven days, all within the current history window:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;700 weapons × 1.2 points = 840 production points&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the region has a chosen example capacity of &#039;&#039;&#039;10,000 points&#039;&#039;&#039;, and no other production, pollution is &#039;&#039;&#039;8.4%&#039;&#039;&#039;. A normal employee&#039;s pollution factor is then:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1 − 0.9 × 0.084 = 0.9244 → 92.44% retained at the pollution step&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional companies and NPC or manager shifts add their own points to the same regional total.&lt;br /&gt;
&lt;br /&gt;
=== How an Industrial Zone changes the percentage ===&lt;br /&gt;
&lt;br /&gt;
Suppose a region has &#039;&#039;&#039;6,000 production points&#039;&#039;&#039; and a &#039;&#039;&#039;10,000-point base capacity&#039;&#039;&#039;. Keeping those production points fixed:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:12px 0;&amp;quot;&lt;br /&gt;
! Industrial Zone level !! Capacity multiplier !! Regional capacity !! Pollution&lt;br /&gt;
|-&lt;br /&gt;
| None || ×1.00 || 10,000 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || ×1.10 || 11,000 || 54.55%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || ×1.20 || 12,000 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || ×1.30 || 13,000 || 46.15%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ×1.40 || 14,000 || 42.86%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || ×1.50 || 15,000 || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The increase is &#039;&#039;&#039;additive against base capacity&#039;&#039;&#039;: level 5 means ×1.50, not 1.10 raised to the fifth power. It does not remove a fixed number of pollution percentage points.&lt;br /&gt;
&lt;br /&gt;
== Managing pollution ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; gap:22px; align-items:center; margin:16px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;eclesiar-guide-art&amp;quot; style=&amp;quot;flex:1 1 340px; min-width:0; overflow:hidden; border-radius:5px; line-height:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Eclesiar-pollution-industry-2026.png|frameless|540px|link=|alt=An orderly blue-and-gold industrial district with tree-lined corridors and waterfront infrastructure. Concept artwork.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1 1 400px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plan capacity alongside output.&#039;&#039;&#039; An Industrial Zone increases the region&#039;s pollution capacity by &#039;&#039;&#039;10% per level&#039;&#039;&#039;. It also has a separate finished-goods production bonus, so its effects should be assessed together. See [[Region Buildings]].&lt;br /&gt;
&lt;br /&gt;
Distributing companies across regions can spread their production points. Compare the destination&#039;s existing production, capacity, resources and buildings before moving.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f7f5ee; border-left:4px solid #b99451; padding:14px 18px; margin:18px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Relocation carries recent production with the company.&#039;&#039;&#039; Pollution history is assigned through the company&#039;s current region. Moving a company therefore moves its qualifying recent production into the destination&#039;s calculation; it does not erase that history. Relocation also has its own costs, restrictions and temporary output penalty. See [[Companies#Relocation_and_trading|Company relocation]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Practical checks before expanding:&lt;br /&gt;
&lt;br /&gt;
* Compare &#039;&#039;&#039;pollution-adjusted output&#039;&#039;&#039; and operating costs, rather than the pollution percentage alone.&lt;br /&gt;
* Include both raw-material and finished-goods production in your plan.&lt;br /&gt;
* Allow for production by &#039;&#039;&#039;other owners and NPCs&#039;&#039;&#039; in the same region.&lt;br /&gt;
* Consider an Industrial Zone upgrade or a less concentrated regional production mix.&lt;br /&gt;
* Remember that older production leaves the history window over time; reducing new output changes the balance gradually.&lt;br /&gt;
&lt;br /&gt;
== Common questions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does 100% pollution prevent work?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No. The percentage is capped at 100%, and a normal employee retains 10% of the amount entering the pollution step. Other work requirements and production modifiers still apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does buying or consuming items as a player clean a region?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No. The capacity addition described here comes from recorded NPC market purchases. Player purchases do not delete regional production history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will moving a company reset its pollution?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No. Its qualifying recent production is counted in its current region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why did the displayed figure not change immediately?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pollution and population figures refresh periodically. A new shift, market purchase or newly qualifying player may not immediately change every displayed figure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top:1px solid #d6e3ef; padding-top:16px; margin-top:28px; font-size:13px; color:#576e82;&amp;quot;&amp;gt;&lt;br /&gt;
Rules reviewed against the game backend on &#039;&#039;&#039;12 October 2026&#039;&#039;&#039;. Numerical examples use the stated hypothetical capacities. Artwork is decorative concept illustration, rather than a gameplay screenshot. Related guides: [[Companies]] · [[Work]] · [[Region Buildings]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Congress&amp;diff=588</id>
		<title>Congress</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Congress&amp;diff=588"/>
		<updated>2026-10-20T07:58:23Z</updated>

		<summary type="html">&lt;p&gt;Luc: added the text from stefano (discord)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each country&#039;s Congress is represented by the assigned members, from each party, in the last elections. It will depend from the results itself, but keep in mind that each Political Party leader can assign the order of members that go to Congress.&lt;br /&gt;
As soon as you&#039;re a member of your country&#039;s Congress, you&#039;ll be one of the few people that can make a huge impact among your compatriots. &#039;&#039;&#039;Each Congress will be ocupied by a maximum of twenty congressmen and the president of the country.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll be able to make political proposals: regarding military, political or economic aspects and you&#039;ll have the duty to VOTE in each proposal.&lt;br /&gt;
&lt;br /&gt;
= Creating a Congress Proposal =&lt;br /&gt;
&lt;br /&gt;
As soon as you become a Congress member, a new button will show up in the menu &#039;&#039;&#039;Community &amp;gt; Country&#039;&#039;&#039;. A blue button named as &#039;&#039;&#039;Government&#039;&#039;&#039;. By clicking on that, you&#039;ll be able to see each proposal voted so far and its result.&lt;br /&gt;
&lt;br /&gt;
[[File: Government menu.PNG]]&lt;br /&gt;
&lt;br /&gt;
By taking a look at this, you can see the description of the previous proposals, the end date and the status of the proposal. Another great feature added in Eclesiar, the &amp;quot;Eye&amp;quot; button. By clicking on that button, you&#039;ll be able to see who voted in favor and who voted against.&lt;br /&gt;
&lt;br /&gt;
To create a new proposal, click the &#039;&#039;&#039;New Proposal&#039;&#039;&#039; button and then, another menu will pop up:&lt;br /&gt;
&lt;br /&gt;
[[File: new law menu.PNG]]&lt;br /&gt;
&lt;br /&gt;
So, in here you can choose, from the first input, the type of proposal you want to vote. They are listed below, in the next section. In this example, this possible proposal would be to change the Import Tax to a new value. You&#039;ll also see that this proposal will cost 10 gold, from the country&#039;s public coffers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; In fact, most of the Congress proposals will cost gold from your country, so try to play it as smart as you can. &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A member of the congress can only make &#039;&#039;&#039;5 proposals per mandate&#039;&#039;&#039; (successful or not). So use them carefully.&lt;br /&gt;
&lt;br /&gt;
= Congress Proposal Types =&lt;br /&gt;
&lt;br /&gt;
Here are the list of Proposal votings you&#039;ll be able to do, as a member of your country&#039;s Congress:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Import Tax:&#039;&#039;&#039; Sets a new Import tax&lt;br /&gt;
* &#039;&#039;&#039;VAT Tax:&#039;&#039;&#039; Sets a new value-added tax&lt;br /&gt;
* &#039;&#039;&#039;Minimum Wage:&#039;&#039;&#039; Sets a new minimum wage&lt;br /&gt;
* &#039;&#039;&#039;Work Tax:&#039;&#039;&#039; Sets a new income tax&lt;br /&gt;
* &#039;&#039;&#039;Print Money:&#039;&#039;&#039; Prints national currency to Public Coffers (printing cost is based on the amount of printed currency in ratio 1 gold : 100 currency)&lt;br /&gt;
* &#039;&#039;&#039;Start War**:&#039;&#039;&#039; Starts a war against another existing Country&lt;br /&gt;
* &#039;&#039;&#039;Cease War:&#039;&#039;&#039; Ceases war against a Country already in War Status (this proposal voting phase will include the Congress of the country you&#039;re at war with)&lt;br /&gt;
* &#039;&#039;&#039;Start Trade Embargo:&#039;&#039;&#039; Imposes an embargo on another country.&lt;br /&gt;
* &#039;&#039;&#039;Stop Trade Embargo:&#039;&#039;&#039; Lifts an already existing Trade Embargo on another country&lt;br /&gt;
* &#039;&#039;&#039;Start Ally:&#039;&#039;&#039; Forms an Alliance with another Country (This proposal voting phase will include the Congress of the country you&#039;re trying to ally - both separately need to have 50%+1 votes)&lt;br /&gt;
* &#039;&#039;&#039;Stop Ally:&#039;&#039;&#039; Disbands an Alliance with another Country (This proposal voting phase will include the Congress of the country you&#039;re trying to disband the alliance?)&lt;br /&gt;
* &#039;&#039;&#039;President Impeachment:&#039;&#039;&#039; Removes the current President and all Ministers from their positions. Doesn&#039;t cost any gold.&lt;br /&gt;
* &#039;&#039;&#039;New Presidential Elections**:&#039;&#039;&#039; Starts a new presidential elections. &#039;&#039;&#039;Costs 60 gold&#039;&#039;&#039;. All laws proposal costs 10 g from Public Coffers if not specified else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note 1: Most laws require 50% + 1 votes to pass (fast laws)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lowast; &amp;amp;lowast;: Slow laws require 24 hours to pass even with 100% votes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note 2: Country MOTD (Shows a message on the dashboard for all citizens of the country) law does not longer exist since patch 2.0.&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
An in-game alliance (or Mutual protection pact, MPP) is an offensive and defensive agreement between two countries. If a country is an ally in the war, its citizens can fight for their ally as if the war were being fought by it’s own country, and so &#039;&#039;&#039;without the 30% penalty&#039;&#039;&#039; (which applies to those who are neither citizens nor allies of the countries at war).&lt;br /&gt;
&lt;br /&gt;
The Congress members have to vote for or against the law &#039;&#039;&#039;in the two countries&#039;&#039;&#039;. If accepted by both Congresses, it is valid starting the day it was marked as accepted for &#039;&#039;&#039;15 days&#039;&#039;&#039;. &#039;&#039;Voting in both congresses is simultaneous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MPPs can be proposed and voted for at any point before they expire. &amp;lt;u&amp;gt;After 15 days the MPP is disabled automatically&amp;lt;/u&amp;gt;. Before being disabled, the congress members can propose another mutual protection pact with the same country and, if approved by Congress, the end date is extended by another 15 days. &lt;br /&gt;
&lt;br /&gt;
The cost of an alliance depends on the number of active citizens in the contracting countries; furthermore, &amp;lt;u&amp;gt;&#039;&#039;&#039;it triples for every ongoing war involving the signatory nations&#039;&#039;&#039;&amp;lt;/u&amp;gt;. The system is, in fact, designed to encourage the formation of diplomatic alliances before hostilities break out.&lt;br /&gt;
&lt;br /&gt;
= Congress Voting Phase =&lt;br /&gt;
&lt;br /&gt;
After a Voting proposal is made, you can access the proposal by checking the first menu, mentioned above. When you&#039;re under voting, you&#039;ll get a notification, as well, and the voting status will be &amp;quot;On going&amp;quot;. As soon as someone votes, the boards showing &amp;quot;Against&amp;quot; and &amp;quot;In favor&amp;quot; will be automatically updated.&lt;br /&gt;
&lt;br /&gt;
How do you vote? Simple! Just look at the bottom of your screen and you can select between the green arrow and the red cross. You can also see if the other members have already voted and what their vote was. If a congressman didn&#039;t vote yet, it will show a blue interrogation mark.&lt;br /&gt;
Voting is immediately closed if majority of votes is decisive (except for &amp;quot;slow&amp;quot; law).&lt;br /&gt;
&lt;br /&gt;
= Congress size =&lt;br /&gt;
&lt;br /&gt;
An amount of congressmen elected in country&#039;s congress corresponds to the country&#039;s active population in following way:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Congress size relation to active population&lt;br /&gt;
|-&lt;br /&gt;
! Active population !! colspan=&amp;quot;2&amp;quot;|Croissant&lt;br /&gt;
|-&lt;br /&gt;
| 0-10 || 40% Active Population || 3-4&lt;br /&gt;
|-&lt;br /&gt;
| 11-20 || 1 + 30% Active Population || 4-7&lt;br /&gt;
|-&lt;br /&gt;
| 21-40 || 2 + 25% Active Population || 7-12&lt;br /&gt;
|-&lt;br /&gt;
| 41-80 || 4+20% Active Population || 12-20&lt;br /&gt;
|-&lt;br /&gt;
| 80+ || 20|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So, minimum seats in congress is 3 and maximum 20, excluding president.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Terrain_Types&amp;diff=564</id>
		<title>Terrain Types</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Terrain_Types&amp;diff=564"/>
		<updated>2026-10-11T13:31:52Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Map_terrain.JPG | right | border]]&lt;br /&gt;
There are four terrain types to be found in Eclesiar. Each terrain provides a different effect to the damage dealt in wars.&lt;br /&gt;
&lt;br /&gt;
== Terrain types and their effects : ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flat land :&#039;&#039;&#039; Attackers receive + 20 % bonus damage.&lt;br /&gt;
* &#039;&#039;&#039;Forest :&#039;&#039;&#039; Both sides have decreased accuracy by 10 %.&lt;br /&gt;
* &#039;&#039;&#039;Mountains :&#039;&#039;&#039; Defenders have + 20 % bonus damage.&lt;br /&gt;
* &#039;&#039;&#039;Desert :&#039;&#039;&#039; Hits consume two times more energy(each hit consumes 20 energy, as usually it consumes 10 energy).&lt;br /&gt;
&lt;br /&gt;
The terrain effect can be found in every war round page, under the additional information icon (the &amp;quot;i&amp;quot; button). The information about each region&#039;s terrain can be found in the World map.&lt;br /&gt;
&lt;br /&gt;
== Natural events ==&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the terrain type of a region may evolves. Each day, a random region experiences one of the following Natural Disasters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthquake :&#039;&#039;&#039; Transforms the terrain into Desert.&lt;br /&gt;
* &#039;&#039;&#039;Hurricane :&#039;&#039;&#039; Changes terrain to Plains.&lt;br /&gt;
* &#039;&#039;&#039;Tsunami :&#039;&#039;&#039; Converts to Forest.&lt;br /&gt;
* &#039;&#039;&#039;Volcano Eruption :&#039;&#039;&#039;Turns into Mountain.&lt;br /&gt;
* &#039;&#039;&#039;Sunny Day :&#039;&#039;&#039; Nothing happens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Note :&amp;lt;/u&amp;gt; A region can’t be affected again until all others have had their turn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Holding&amp;diff=563</id>
		<title>Holding</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Holding&amp;diff=563"/>
		<updated>2026-10-11T13:29:59Z</updated>

		<summary type="html">&lt;p&gt;Luc: steal and not still&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holding =&lt;br /&gt;
&lt;br /&gt;
One of the optional but immersive features in Eclesiar is the ability to create and manage a holding. Holdings allow you to engage in various financial activities, such as selling shares, paying dividends, and running the company as a CEO. Whether you&#039;re interested in investing, running a holding, or just enjoying the profits from dividends, this feature offers a rich and dynamic experience. However, be cautious about investing in poorly managed companies, as they might not yield the returns you expect.&lt;br /&gt;
&lt;br /&gt;
== Creating a holding ==&lt;br /&gt;
&lt;br /&gt;
To create your own Holding, follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Navigate to &#039;&#039;&#039;My Places&#039;&#039;&#039;: Go to the &#039;&#039;&#039;&amp;quot;Business&amp;quot;&#039;&#039;&#039; section and select &#039;&#039;&#039;&amp;quot;Holding Companies&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Create New Holding: Click on &#039;&#039;&#039;&amp;quot;Create New Holding&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Initial Creation Cost: The creation of a new Holding/Stock company costs &#039;&#039;&#039;50 gold (g)&#039;&#039;&#039;.&lt;br /&gt;
* Initial Capital Injection: Upon creation, you have the option to inject some gold as initial capital for your company.&lt;br /&gt;
* Starting Shares: You will start with &#039;&#039;&#039;100 shares&#039;&#039;&#039; in your holding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; Players under level 10 cannot create Holding&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Managing your holding ==&lt;br /&gt;
&lt;br /&gt;
Once your company is set up, you can manage it through various proposals and roles:&lt;br /&gt;
&lt;br /&gt;
=== Available proposals: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Issue Shares:&#039;&#039;&#039; Propose to issue additional shares to raise more capital.&lt;br /&gt;
* &#039;&#039;&#039;Pay Dividends:&#039;&#039;&#039; Propose to distribute profits to shareholders.&lt;br /&gt;
* &#039;&#039;&#039;Change Price of Issued Shares:&#039;&#039;&#039; Adjust the price of the shares currently available.&lt;br /&gt;
* &#039;&#039;&#039;Split Shares:&#039;&#039;&#039; Propose to split shares, increasing the number of shares in circulation.&lt;br /&gt;
* &#039;&#039;&#039;Propose CEO:&#039;&#039;&#039; Suggest a new CEO for the company.&lt;br /&gt;
* &#039;&#039;&#039;Sack CEO:&#039;&#039;&#039; Propose the removal of the current CEO.&lt;br /&gt;
&lt;br /&gt;
/!\ Last 2 proposals have a 7-day cooldown per player.&lt;br /&gt;
&lt;br /&gt;
=== Roles for Stockholders: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accountant:&#039;&#039;&#039; Can access the currency market and manage financial aspects.&lt;br /&gt;
* &#039;&#039;&#039;Managers:&#039;&#039;&#039; Assist in overseeing various operational aspects of the company.&lt;br /&gt;
* &#039;&#039;&#039;Salesmen:&#039;&#039;&#039; Responsible for buying and selling from the market on behalf of the company.&lt;br /&gt;
* &#039;&#039;&#039;Vice CEO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Types of holdings: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Private Companies:&#039;&#039;&#039; All information is hidden from the public, including other shareholders. Only the company&#039;s internal members can see the details.&lt;br /&gt;
* &#039;&#039;&#039;Public Companies:&#039;&#039;&#039; Information is available to the public and other shareholders.&lt;br /&gt;
&lt;br /&gt;
=== Citizenship: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initial Citizenship:&#039;&#039;&#039; When creating a company, it&#039;s based on a player citizenship.&lt;br /&gt;
* &#039;&#039;&#039;Changing Citizenship:&#039;&#039;&#039; You can change the citizenship of your company for a fee of 10 gold. This change must be accepted by the congress of the nation whose citizenship you wish to adopt.&lt;br /&gt;
&lt;br /&gt;
=== Storage Information: ===&lt;br /&gt;
&lt;br /&gt;
[[File:Holdings.webp | right | 400 px]]&lt;br /&gt;
Managing your company&#039;s storage is crucial for handling resources and materials. Here’s what you need to know about storage:&lt;br /&gt;
&lt;br /&gt;
* Starting Storage Capacity: 3750 units.&lt;br /&gt;
* Upgrade Costs:&lt;br /&gt;
** &amp;lt;u&amp;gt;Pre-Checkpoint&amp;lt;/u&amp;gt; Upgrades: &#039;&#039;&#039;20 gold&#039;&#039;&#039; per upgrade, adding 1500 storage units per upgrade.&lt;br /&gt;
** &amp;lt;u&amp;gt;Post-Checkpoint&amp;lt;/u&amp;gt; Upgrades: After reaching a storage capacity of &#039;&#039;&#039;7500 units&#039;&#039;&#039;, the cost is &#039;&#039;&#039;40 gold&#039;&#039;&#039; per upgrade, still adding 1500 units per upgrade.&lt;br /&gt;
&lt;br /&gt;
This image provides a visual representation of the Holdings/Stock companies feature in Eclesiar.&lt;br /&gt;
&lt;br /&gt;
== Tips for Success ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Active Management:&#039;&#039;&#039; Regularly review and manage your company’s proposals to maximize returns and ensure smooth operations.&lt;br /&gt;
* &#039;&#039;&#039;Role Allocation:&#039;&#039;&#039; Assign appropriate roles to stockholders to leverage their abilities for efficient company management.&lt;br /&gt;
* &#039;&#039;&#039;Invest Wisely:&#039;&#039;&#039; Before investing in other companies, research their management and performance to avoid poor investments.&lt;br /&gt;
* &#039;&#039;&#039;Keep in check new shareholders:&#039;&#039;&#039; They may try to become the new CEO and steal your holding (some players are known for this behaviour).&lt;br /&gt;
&lt;br /&gt;
With these insights, you’re ready to dive into the world of Holding/Stock companies and explore the opportunities they offer!&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Main_Page&amp;diff=562</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Main_Page&amp;diff=562"/>
		<updated>2026-10-11T13:28:29Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;🌟 Welcome to the &amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Official Eclesiar Wiki&amp;lt;/span&amp;gt;! 🌟&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center;&amp;quot;&amp;gt;Your trusted guide to surviving, thriving, and conquering in the world of Eclesiar.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center;&amp;quot;&amp;gt;[[File:Image001 web.png|link=https://eclesiar.com/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center; padding:20px;&amp;quot;&amp;gt;[[File:Zeus server.webp|alt=Zeus_Server|link=Main_Page]][[File:Apollo_server.webp|alt=Apollo Server|link=Apollo Server]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;🔍 New Player Essentials&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img001 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Learn the game in under 10 minutes.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[What is Eclesiar?]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Creating an Account]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Choosing a Country]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[First Day Objectives]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[First 7 Days in Eclesiar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Top50 Beginner Tips]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 0px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;🏰 Personal Development&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img002 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Your first steps into a dangerous and beautiful world.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Training|Train]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Work]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[War|Fight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Quests]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[University]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Referrals]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Special items shop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;li&amp;gt;[[Battle Pass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Piggy Bank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Roulette Rewards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Special Events]]&amp;lt;/li&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;📜 Game Menu Structure&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img003 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Everything you need to understand Eclesiar&#039;s menu.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[My Places]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Wars| Warfare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Market| Markets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Community]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Rules]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Updates]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;li&amp;gt;[[API]]&amp;lt;/li&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Social Media]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;⚒️ Economical Module&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img005 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Save gold for strategic upgrades, not impulse purchases.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Companies]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[General Market]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Currency Market | Monetary Market]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Job Market]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Auctions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Region Buildings]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[NPCs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pollution]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Holding]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Mining|Gold Mining]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 0px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;⚔️ War Module&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img006 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Equip basic weapons instead of fighting barehanded.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tournaments]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Military Ranks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Weapons]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terrain Types]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Equipments]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Military Unit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[[War Declarations]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;li&amp;gt;[[War Management]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ways to Increase Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;🧙 Political Module&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img007 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Read the in-game newspapers to understand political dynamics.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Political Parties]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Political Ideologies]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Taxes &amp;amp; Laws]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Congress]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Political Positions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Elections]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Newspaper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Main_Page&amp;diff=561</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Main_Page&amp;diff=561"/>
		<updated>2026-10-11T13:27:59Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;🌟 Welcome to the &amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Official Eclesiar Wiki&amp;lt;/span&amp;gt;! 🌟&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center;&amp;quot;&amp;gt;Your trusted guide to surviving, thriving, and conquering in the world of Eclesiar.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center;&amp;quot;&amp;gt;[[File:Image001 web.png|link=https://eclesiar.com/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center; padding:20px;&amp;quot;&amp;gt;[[File:Zeus server.webp|alt=Zeus_Server|link=Main_Page]][[File:Apollo_server.webp|alt=Apollo Server|link=Apollo Server]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;🔍 New Player Essentials&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img001 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Learn the game in under 10 minutes.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[What is Eclesiar?]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Creating an Account]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Choosing a Country]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[First Day Objectives]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[First 7 Days in Eclesiar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Top50 Beginner Tips]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 0px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;🏰 Personal Development&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img002 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Your first steps into a dangerous and beautiful world.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Training|Train]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Work]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[War|Fight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Quests]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[University]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Referrals]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Special items shop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;li&amp;gt;[[Battle Pass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Piggy Bank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Roulette Rewards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Special Events]]&amp;lt;/li&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;📜 Game Menu Structure&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img003 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Everything you need to understand Eclesiar&#039;s menu.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[My Places]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Wars| Warfare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Market| Markets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Community]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Rules]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Updates]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;li&amp;gt;[[API]]&amp;lt;/li&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Social Media]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;⚒️ Economical Module&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img005 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Save gold for strategic upgrades, not impulse purchases.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Companies]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[General Market]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Monetary Market]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Job Market]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Auctions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Region Buildings]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[NPCs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pollution]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Holding]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Mining|Gold Mining]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 0px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;⚔️ War Module&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img006 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Equip basic weapons instead of fighting barehanded.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tournaments]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Military Ranks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Weapons]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terrain Types]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Equipments]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Military Unit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[[War Declarations]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;li&amp;gt;[[War Management]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ways to Increase Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;🧙 Political Module&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img007 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Read the in-game newspapers to understand political dynamics.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Political Parties]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Political Ideologies]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Taxes &amp;amp; Laws]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Congress]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Political Positions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Elections]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Newspaper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Job_Market&amp;diff=560</id>
		<title>Job Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Job_Market&amp;diff=560"/>
		<updated>2026-10-11T13:21:58Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Job Market is the place where you can find a job. You can access to the Job Market via &#039;&#039;&#039;Markets &amp;gt; Job Market&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* If a Company doesn&#039;t have &#039;&#039;&#039;enough money&#039;&#039;&#039; for the salaries, its job offer will not show up on the job market&lt;br /&gt;
* If a Company is a factory and doesn&#039;t have &#039;&#039;&#039;enough raw material&#039;&#039;&#039; to produce at least one time, its job offer will not show up on the job market&lt;br /&gt;
* If worker skill is lower than the job offer skill, the worker can&#039;t get the job. &amp;lt;u&amp;gt;A new player can drink a coffee to increase a lot the skill&amp;lt;/u&amp;gt;. &lt;br /&gt;
* To see all job offers, you can click on the &#039;&#039;&#039;All offers&#039;&#039;&#039; button, but you can apply just for jobs posted for skills equal or lower than your skill.&lt;br /&gt;
* A job market has always job offers made by NPCS so new players are sure to find a job. However, the job is not well paid at all! So don&#039;t hesitate to ask your country for a job !&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Currency_Market&amp;diff=559</id>
		<title>Currency Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Currency_Market&amp;diff=559"/>
		<updated>2026-10-11T13:14:23Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The currency market is the place for changing country currency per gold. Hence, I feel like most players will get used to this feature really fast. First of all, you&#039;ll need to access the tab &#039;&#039;&#039;Markets &amp;gt; Monetary Market&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Currency market.png | 500px]]&lt;br /&gt;
&lt;br /&gt;
Looking at this window, we want to ask for your attention on the left part of the image. There will be where you set up your preferences. You&#039;ll be able to see all offers on the right part. In this example, we&#039;re trying to buy a currency called FRF with gold. At this point, the cheapest offer is from the PHI-CAS holding and is selling a total of 139 FRF for a rate of 1:0.099, which means that 1 FRF will be traded for 0.099 gold. &#039;&#039;&#039;Easy, right?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We can also buy gold by selling currency&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Currency markt2.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Right here, we&#039;re setting an offer where we&#039;re selling 10 FRF, with a rate of 1:0,087.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can also make offers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Currency market my offers.png | 500px]]&lt;br /&gt;
&lt;br /&gt;
This time, we&#039;re listing &#039;&#039;&#039;how many FRF we want to sell&#039;&#039;&#039; and the rate. In this example, we&#039;re trying to sell 13,823 FRF, for 1,299 gold.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also possible to use this market as a President or Minister of Labor, using the public coffers. Make sure to learn more on Political Positions over [[Political Positions | here]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Currency_market_my_offers.png&amp;diff=558</id>
		<title>File:Currency market my offers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Currency_market_my_offers.png&amp;diff=558"/>
		<updated>2026-10-11T13:11:29Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Currency_markt2.png&amp;diff=557</id>
		<title>File:Currency markt2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Currency_markt2.png&amp;diff=557"/>
		<updated>2026-10-11T13:05:34Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Currency_market.png&amp;diff=556</id>
		<title>File:Currency market.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Currency_market.png&amp;diff=556"/>
		<updated>2026-10-11T13:03:31Z</updated>

		<summary type="html">&lt;p&gt;Luc: Luc uploaded a new version of File:Currency market.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Currency_market.png&amp;diff=555</id>
		<title>File:Currency market.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Currency_market.png&amp;diff=555"/>
		<updated>2026-10-11T12:57:41Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Companies&amp;diff=554</id>
		<title>Companies</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Companies&amp;diff=554"/>
		<updated>2026-10-10T21:17:29Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Company creation =&lt;br /&gt;
&lt;br /&gt;
In Eclesiar, you&#039;ll be able to create your own company and gather some profits. At first, you&#039;ll need to go to &#039;&#039;&#039;My Places &amp;gt; Work &amp;gt; My Companies&#039;&#039;&#039;. There will be a button called &#039;&#039;&#039;Create&#039;&#039;&#039;. There&#039;s different types of companies. Some produce raw materials and some produce the final product.&lt;br /&gt;
&lt;br /&gt;
By clicking on that, this menu will pop up:&lt;br /&gt;
&lt;br /&gt;
[[File:Company menu.png | right | 500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food Raw Material&#039;&#039;&#039; (used for Food);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Raw Material&#039;&#039;&#039; ( used for Ground Weapons);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aircraft Raw Material&#039;&#039;&#039; (used for Aircraft Weapons);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Airplane Ticket Raw Material&#039;&#039;&#039; ( used for Airplane Tickets).&lt;br /&gt;
&lt;br /&gt;
Each company has a tier, rated in stars. Higher tier companies cost more gold to create:&lt;br /&gt;
&lt;br /&gt;
* Tier 1 companies: &#039;&#039;&#039;10 gold&#039;&#039;&#039;;&lt;br /&gt;
* Tier 2 companies: &#039;&#039;&#039;20 gold&#039;&#039;&#039;;&lt;br /&gt;
* Tier 3 companies: &#039;&#039;&#039;60 gold&#039;&#039;&#039;;&lt;br /&gt;
* Tier 4 companies: &#039;&#039;&#039;170 gold&#039;&#039;&#039;;&lt;br /&gt;
* Tier 5 companies: &#039;&#039;&#039;370 gold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The finished products companies, or &#039;&#039;&#039;Factories&#039;&#039;&#039;, produce:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; (Requires &amp;lt;u&amp;gt;Grain&amp;lt;/u&amp;gt;);&lt;br /&gt;
* &#039;&#039;&#039;Ground Weapons&#039;&#039;&#039; (Requires &amp;lt;u&amp;gt;Iron&amp;lt;/u&amp;gt;);&lt;br /&gt;
* &#039;&#039;&#039;Aircraft Weapons&#039;&#039;&#039; (Requires &amp;lt;u&amp;gt;Titanium&amp;lt;/u&amp;gt;);&lt;br /&gt;
* &#039;&#039;&#039;Airplane Tickets&#039;&#039;&#039; (Requires &amp;lt;u&amp;gt;Oil&amp;lt;/u&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Keep in mind that the Raw Materials factories won&#039;t require any item to generate its materials. On the other hand, the final product factories (Food, Ground Weapons, Aircraft Weapons and Airplane Tickets) will require a specific raw material, to allow its production.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upgrading companies =&lt;br /&gt;
&lt;br /&gt;
For company owners, Presidents or even Ministers of Labor, there&#039;s a possibility to upgrade your already owned companies. This will allow you to produce more materials towards a final product or even improve the final product&#039;s quality.&lt;br /&gt;
&lt;br /&gt;
In order to upgrade your company, click on the &amp;quot;Upgrade&amp;quot; button below the company&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[[File:Company Upgrade.png| 600px]]&lt;br /&gt;
&lt;br /&gt;
As you can see, this looks quite simple. If you want to upgrade your company, just make sure you have que required gold ammount and click the &#039;&#039;&#039;&amp;quot;Upgrade&amp;quot;&#039;&#039;&#039; button.&lt;br /&gt;
After that, you&#039;ll see that your company gained one star, and the working shift result will be improved.&lt;br /&gt;
&lt;br /&gt;
= Company management =&lt;br /&gt;
&lt;br /&gt;
As a company owner, or if you&#039;re country&#039;s Minister of Labor, you&#039;ll be able to manage your staff&#039;s salary, check their work activity and even fire them by clicking the &amp;quot;manage&amp;quot; button of the company. It will pop a new window where you&#039;ll be able to check your employees information.&lt;br /&gt;
&lt;br /&gt;
[[File:Company manage staff.png | 600px]]&lt;br /&gt;
&lt;br /&gt;
This window is very simple: you&#039;ll see your employees work log (how many days your employees showed up, and which ones, from the current week). The current salary will also be displayed and you&#039;re able to change it. Also, depending on the scenario, you can even change the currency of the job payment. There&#039;s also a critical information that might affect your employee&#039;s salary which is your country&#039;s &#039;&#039;&#039;minimum wage&#039;&#039;&#039;. If you country sets the minimum wage to, let&#039;s say 100, you&#039;ll need to adapt and set the employee&#039;s salary at least to 100.&lt;br /&gt;
&lt;br /&gt;
On the left, below the salary, there will be a &amp;quot;Fire&amp;quot; button, which will fire this employee.&lt;br /&gt;
&lt;br /&gt;
= Working as manager (WaM) =&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;&#039;Work as Manager&#039;&#039;&#039; feature will allow you to work in all of the companies you have, or you can select a specific one. Keep in mind that this feature won&#039;t have the same requirements that the regular work shift. Let&#039;s show a quick example:&lt;br /&gt;
&lt;br /&gt;
[[File:Work as manager.png| 600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daily you have 1 free Work as a Manager only costing 10 energy&#039;&#039;&#039;, second work as a manager will cost &#039;&#039;&#039;1g&#039;&#039;&#039; (+ country&#039;s taxes if there are such), each next one will cost x2 (2g,4g,8g etc). Every time you work as a manager will require 10 energy (no matter how many companies you have selected).&lt;br /&gt;
&lt;br /&gt;
Explaining in other way: In this image, to Work as Manager you&#039;ll need:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Work Tax :&#039;&#039;&#039; 1.15 gold; (1 gold base for 1 company+ 15% from country tax)&lt;br /&gt;
* &#039;&#039;&#039;Energy :&#039;&#039;&#039; 10;&lt;br /&gt;
* &#039;&#039;&#039;Requirements :&#039;&#039;&#039; 112 titanium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note 1: The work tax, in gold, will duplicate if you try to Work as Manager, in the same day. By this, the depending on the number of companies (and remember that it takes 1 gold per company), if you spam this feature, you&#039;ll end up spending a lot of gold and creating a lot of [[Pollution | pollution]] !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Work =&lt;br /&gt;
&lt;br /&gt;
Getting your job is another fundamental aspect in Eclesiar. By doing this, you&#039;ll be able to get your money and start your ascension.&lt;br /&gt;
&lt;br /&gt;
[[File:Jobs no job.webp | right]]&lt;br /&gt;
&lt;br /&gt;
When you join a country, you&#039;ll start with no job. You&#039;ll have to go on the &#039;&#039;&#039;job market&#039;&#039;&#039;, to look for one. You can access on the menu: &#039;&#039;&#039;Markets &amp;gt; Job market&#039;&#039;&#039;. As it&#039;s shown on the picture, you won&#039;t have any job, so you&#039;ll have to click on the button &#039;&#039;&#039;Looking for a job&#039;&#039;&#039;. After charging the page, it will pop up every job offer in your country. You&#039;ll have the name of the company, the gross salary and your net salary.&lt;br /&gt;
&lt;br /&gt;
[[File: Job offers.webp | right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this example, the company &amp;quot;Guns&amp;quot;, offers you a job which pays 25 IEP of Gross Salary. This is the entire value of the offer.&#039;&#039; It will also show the Net Salary, which represent the actual ammount of money you will receive. This ammount has already deducted your country&#039;s [[Taxes &amp;amp; Laws | work tax]]. &#039;&#039;In this example, your Net Salary will be 20 IEP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All of these offers can be influenced by your country&#039;s minimum salary, work tax, which will be all set by your [[Congress]] members. &amp;lt;u&amp;gt;You can work once per day&amp;lt;/u&amp;gt;. The working timer resets at midnight, server time. By working, &#039;&#039;you also increase your economic skill&#039;&#039; and it grows based on that formula :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; NEW_ECONOMIC_SKILL = CURRENT_ECONOMIC_SKILL + (1 / log(CURRENT_ECONOMIC_SKILL + 2)) / (&lt;br /&gt;
    30 if CURRENT_ECONOMIC_SKILL &amp;gt; 60 else &lt;br /&gt;
    20 if CURRENT_ECONOMIC_SKILL &amp;gt; 56 else &lt;br /&gt;
    15 if CURRENT_ECONOMIC_SKILL &amp;gt; 50 else &lt;br /&gt;
    10 if CURRENT_ECONOMIC_SKILL &amp;gt; 40 else &lt;br /&gt;
    8  if CURRENT_ECONOMIC_SKILL &amp;gt; 30 else &lt;br /&gt;
    5&lt;br /&gt;
)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Company Relocation =&lt;br /&gt;
&lt;br /&gt;
For company owners, Presidents or even Ministers of Labor, there&#039;s a possibility to relocate your companies. This will allow you to relocate your company to a region of your choice.&lt;br /&gt;
&lt;br /&gt;
[[File:Company Relocation.webp| right | 400px]]&lt;br /&gt;
&lt;br /&gt;
In order to relocate your company, you need &#039;&#039;&#039;an &amp;lt;u&amp;gt;appropriate&amp;lt;/u&amp;gt; Relocation Permit&#039;&#039;&#039; (Q3,Q4 or Q5). You can buy a Relocation Permit in the [[Special items shop]] or at [[Auctions | auctions]] . After you have bought a Relocation Permit, go to &#039;&#039;&#039;&amp;quot;My Places &amp;gt; My Storage&amp;quot;&#039;&#039;&#039; and click on the Relocation Permit, a popup menu will appear asking you what company you want to relocate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please, pay attention to the side effects of relocating companies.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Factors affecting production =&lt;br /&gt;
&lt;br /&gt;
Factors are applied after the base value of company, in the order they are being written.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. NPC Company Owner and type of company&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If company is product and is owned by NPC then the production is divided by 3, if company is raw then the base value stays the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Level 3+ military base (only for weapons and air-weapons)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the region has level 3+ military base, it provides a 5% bonus production.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Consecutive workers debuff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; [production] = [production] * (1.3 - ( [AMOUNT OF WORKERS THAT WORKED TODAY IN YOUR COMPANY] / 10 )); &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g : Q5 iron company has base value of 97, if 10 people have worked today in your company, the maths will be : 97*(1.3-(10/10))=97*(1.3-1)=97*0.3=29.1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Eco skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[production] =  rounddown-&amp;gt;([production] *(1+EcoSkill/50)))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g : Q5 iron company has base value of 97, if you are eco 5 and work there, maths will be : 97*(1+(5/50))=97*(1+0.1)=97*1.1=106,7, but with the &amp;quot;round down&amp;quot; it becomes 106&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Region and country bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[production] = [production] + ([production] * (([REGION_BONUS] + [COUNTRY_BONUS]) / 100));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region bonus&#039;&#039;&#039; is based on the region type your company is located on. Each high region provides 30% region bonus, each medium region provides 15% region bonus and each low region provides 5% region bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g: You make company in region A, which is high iron, then region bonus is 30%.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Country bonus&#039;&#039;&#039; is based on the amount of overall bonus regions of country , with high regions contributing with 6%, medium regions with 3% and low regions with 1%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COUNTRY BONUS&#039;&#039;&#039; affect only citizens and NPCs of &#039;&#039;&#039;RULER&#039;&#039;&#039; country.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g: Country A owns 2 High Iron regions, 2 High Grain regions, 1 Medium Iron region, resulting in iron bonus of 2*6+1*3=15% and grain bonus 2*6=12%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g:Q5 iron company in region A(high iron) owned by country A : 97 + (97*((30+6)/100))=97+(97*0.36)=97+34.92=131,92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Pollution debuff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[production] = [production] - (([production] - ([production]*0.1)) * [POLLUTION_VALUE]);&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Different regions have different amount of pollution.&lt;br /&gt;
&lt;br /&gt;
[[Pollution | You can read more about Pollution here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g: Q5 iron company in region X with 20% pollution 97-((97-(97*0.1))*0.2)=97-((97-9.7)*0.2)=97-(87.3*0.2)=97-17.46=79.54&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. Production fields and industrial zones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Production field affects raw companies and industrial zone affects product companies. Each level of production field/industrial zone in the region increases production by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g: Q5 Iron company in region A that has level 1 production field: 97*105% = 101.85&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g: Q5 Iron company in region B that has level 3 production field: 97*115% = 111.55&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Region Buildings | You can read more about Buildings here.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. Company state (on sale or not)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[production] = [production] / 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Country Ideologies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ideologies such as capitalism or communism may strongly modify your production.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. Attributes and University&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as for point 9. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/!\&#039;&#039;&#039; Keep in mind that all those bonuses in the game are applied together &amp;lt;u&amp;gt;in the order they are written&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Tips &amp;amp; Notes =&lt;br /&gt;
&lt;br /&gt;
# It&#039;s better to have 4 workers split in 2 q1 companies, than having them work in same one (consecutive worker debuff becomes too big after 3rd worker)&lt;br /&gt;
# Sometimes it might be profitable to use gold WAM and sell the production of it.&lt;br /&gt;
# If you are planning to relocate a company, you can wait to buy a Relocation Permit on discount.&lt;br /&gt;
&lt;br /&gt;
* 1a. Company bought on Business Market, can I list it on Business Market? - No: Your company is locked for trade 7 days.&lt;br /&gt;
* 1b. Company bought on Business Market, can I reallocate it to another Region? - No: Company was traded recently. It can only be reallocated in 30 days.&lt;br /&gt;
* 1c. Company bought on Business Market, can I send it with Contract? - No: Your company is locked for trade 7 days.&lt;br /&gt;
* 2a. Company has been reallocated, can I list it on Business Market? - Yes&lt;br /&gt;
* 2b. Company has been reallocated, can I reallocate it to another Region? - You moved a company recently. You can move another one in 30 days.&lt;br /&gt;
* 2c. Company has been reallocated, can I send it with Contract? - Yes&lt;br /&gt;
* 3a. Company has been moved with Contract, can I list it on Business Market? - Yes&lt;br /&gt;
* 3b. Company has been moved with Contract, can I reallocate it to another Region? - Company was traded recently. It can only be reallocated in 30 days.&lt;br /&gt;
* 3c. Company has been moved with Contract, can I send it with Contract? - Yes&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Companies&amp;diff=553</id>
		<title>Companies</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Companies&amp;diff=553"/>
		<updated>2026-10-10T21:04:24Z</updated>

		<summary type="html">&lt;p&gt;Luc: updated company part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Company creation =&lt;br /&gt;
&lt;br /&gt;
In Eclesiar, you&#039;ll be able to create your own company and gather some profits. At first, you&#039;ll need to go to &#039;&#039;&#039;My Places &amp;gt; Work &amp;gt; My Companies&#039;&#039;&#039;. There will be a button called &#039;&#039;&#039;Create&#039;&#039;&#039;. There&#039;s different types of companies. Some produce raw materials and some produce the final product.&lt;br /&gt;
&lt;br /&gt;
By clicking on that, this menu will pop up:&lt;br /&gt;
&lt;br /&gt;
[[File:Company menu.png | right | 500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food Raw Material&#039;&#039;&#039; (used for Food);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Raw Material&#039;&#039;&#039; ( used for Ground Weapons);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aircraft Raw Material&#039;&#039;&#039; (used for Aircraft Weapons);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Airplane Ticket Raw Material&#039;&#039;&#039; ( used for Airplane Tickets).&lt;br /&gt;
&lt;br /&gt;
Each company has a tier, rated in stars. Higher tier companies cost more gold to create:&lt;br /&gt;
&lt;br /&gt;
* Tier 1 companies: &#039;&#039;&#039;10 gold&#039;&#039;&#039;;&lt;br /&gt;
* Tier 2 companies: &#039;&#039;&#039;20 gold&#039;&#039;&#039;;&lt;br /&gt;
* Tier 3 companies: &#039;&#039;&#039;60 gold&#039;&#039;&#039;;&lt;br /&gt;
* Tier 4 companies: &#039;&#039;&#039;170 gold&#039;&#039;&#039;;&lt;br /&gt;
* Tier 5 companies: &#039;&#039;&#039;370 gold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The finished products companies, or &#039;&#039;&#039;Factories&#039;&#039;&#039;, produce:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; (Requires &amp;lt;u&amp;gt;Grain&amp;lt;/u&amp;gt;);&lt;br /&gt;
* &#039;&#039;&#039;Ground Weapons&#039;&#039;&#039; (Requires &amp;lt;u&amp;gt;Iron&amp;lt;/u&amp;gt;);&lt;br /&gt;
* &#039;&#039;&#039;Aircraft Weapons&#039;&#039;&#039; (Requires &amp;lt;u&amp;gt;Titanium&amp;lt;/u&amp;gt;);&lt;br /&gt;
* &#039;&#039;&#039;Airplane Tickets&#039;&#039;&#039; (Requires &amp;lt;u&amp;gt;Oil&amp;lt;/u&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Keep in mind that the Raw Materials factories won&#039;t require any item to generate its materials. On the other hand, the final product factories (Food, Ground Weapons, Aircraft Weapons and Airplane Tickets) will require a specific raw material, to allow its production.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upgrading companies =&lt;br /&gt;
&lt;br /&gt;
For company owners, Presidents or even Ministers of Labor, there&#039;s a possibility to upgrade your already owned companies. This will allow you to produce more materials towards a final product or even improve the final product&#039;s quality.&lt;br /&gt;
&lt;br /&gt;
In order to upgrade your company, click on the &amp;quot;Upgrade&amp;quot; button below the company&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[[File:Company Upgrade.png| 600px]]&lt;br /&gt;
&lt;br /&gt;
As you can see, this looks quite simple. If you want to upgrade your company, just make sure you have que required gold ammount and click the &#039;&#039;&#039;&amp;quot;Upgrade&amp;quot;&#039;&#039;&#039; button.&lt;br /&gt;
After that, you&#039;ll see that your company gained one star, and the working shift result will be improved.&lt;br /&gt;
&lt;br /&gt;
= Company management =&lt;br /&gt;
&lt;br /&gt;
As a company owner, or if you&#039;re country&#039;s Minister of Labor, you&#039;ll be able to manage your staff&#039;s salary, check their work activity and even fire them by clicking the &amp;quot;manage&amp;quot; button of the company. It will pop a new window where you&#039;ll be able to check your employees information.&lt;br /&gt;
&lt;br /&gt;
[[File:Company manage staff.png | 600px]]&lt;br /&gt;
&lt;br /&gt;
This window is very simple: you&#039;ll see your employees work log (how many days your employees showed up, and which ones, from the current week). The current salary will also be displayed and you&#039;re able to change it. Also, depending on the scenario, you can even change the currency of the job payment. There&#039;s also a critical information that might affect your employee&#039;s salary which is your country&#039;s &#039;&#039;&#039;minimum wage&#039;&#039;&#039;. If you country sets the minimum wage to, let&#039;s say 100, you&#039;ll need to adapt and set the employee&#039;s salary at least to 100.&lt;br /&gt;
&lt;br /&gt;
On the left, below the salary, there will be a &amp;quot;Fire&amp;quot; button, which will fire this employee.&lt;br /&gt;
&lt;br /&gt;
= Working as manager (WaM) =&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;&#039;Work as Manager&#039;&#039;&#039; feature will allow you to work in all of the companies you have, or you can select a specific one. Keep in mind that this feature won&#039;t have the same requirements that the regular work shift. Let&#039;s show a quick example:&lt;br /&gt;
&lt;br /&gt;
[[File:Work as manager.png| 600px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daily you have 1 free Work as a Manager only costing 10 energy&#039;&#039;&#039;, second work as a manager will cost &#039;&#039;&#039;1g&#039;&#039;&#039; (+ country&#039;s taxes if there are such), each next one will cost x2 (2g,4g,8g etc). Every time you work as a manager will require 10 energy (no matter how many companies you have selected).&lt;br /&gt;
&lt;br /&gt;
Explaining in other way: In this image, to Work as Manager you&#039;ll need:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Work Tax :&#039;&#039;&#039; 1.15 gold; (1 gold base for 1 company+ 15% from country tax)&lt;br /&gt;
* &#039;&#039;&#039;Energy :&#039;&#039;&#039; 10;&lt;br /&gt;
* &#039;&#039;&#039;Requirements :&#039;&#039;&#039; 112 titanium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note 1: The work tax, in gold, will duplicate if you try to Work as Manager, in the same day. By this, the depending on the number of companies (and remember that it takes 1 gold per company), if you spam this feature, you&#039;ll end up spending a lot of gold and creating a lot of [[Pollution | pollution]] !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Work =&lt;br /&gt;
&lt;br /&gt;
Getting your job is another fundamental aspect in Eclesiar. By doing this, you&#039;ll be able to get your money and start your ascension.&lt;br /&gt;
&lt;br /&gt;
[[File:Jobs no job.webp | right]]&lt;br /&gt;
&lt;br /&gt;
When you join a country, you&#039;ll start with no job. You&#039;ll have to go on the &#039;&#039;&#039;job market&#039;&#039;&#039;, to look for one. You can access on the menu: &#039;&#039;&#039;My Places &amp;gt; Business&#039;&#039;&#039; OR &#039;&#039;&#039; Market &amp;gt; Job Market&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As it&#039;s shown on the picture, you won&#039;t have any job, so you&#039;ll have to click on the button &#039;&#039;&#039;Looking for a job&#039;&#039;&#039;. After charging the page, it will pop up every job offer in your country.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have the name of the company, the gross salary and your net salary.&lt;br /&gt;
&lt;br /&gt;
[[File: Job offers.webp | right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this example, the company &amp;quot;Guns&amp;quot;, offers you a job which pays 25 IEP of Gross Salary. This is the entire value of the offer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It will also show the Net Salary, which represent the actual ammount of money you will receive. This ammount has already deducted your country&#039;s [[Taxes &amp;amp; Laws | work tax]]. &#039;&#039;In this example, your Net Salary will be 20 IEP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All of these offers can be influenced by your country&#039;s minimum salary, work tax, which will be all set by your [[Congress]] members.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can work once per day&amp;lt;/u&amp;gt;. The working timer resets at midnight, server time. By working, &#039;&#039;you also increase your economic skill&#039;&#039; and it grows based on that formula :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; NEW_ECONOMIC_SKILL = CURRENT_ECONOMIC_SKILL + (1 / log(CURRENT_ECONOMIC_SKILL + 2)) / (&lt;br /&gt;
    30 if CURRENT_ECONOMIC_SKILL &amp;gt; 60 else &lt;br /&gt;
    20 if CURRENT_ECONOMIC_SKILL &amp;gt; 56 else &lt;br /&gt;
    15 if CURRENT_ECONOMIC_SKILL &amp;gt; 50 else &lt;br /&gt;
    10 if CURRENT_ECONOMIC_SKILL &amp;gt; 40 else &lt;br /&gt;
    8  if CURRENT_ECONOMIC_SKILL &amp;gt; 30 else &lt;br /&gt;
    5&lt;br /&gt;
)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Company Relocation =&lt;br /&gt;
&lt;br /&gt;
For company owners, Presidents or even Ministers of Labor, there&#039;s a possibility to relocate your companies. This will allow you to relocate your company to a region of your choice.&lt;br /&gt;
&lt;br /&gt;
[[File:Company Relocation.webp| right | 400px]]&lt;br /&gt;
&lt;br /&gt;
In order to relocate your company, you need &#039;&#039;&#039;an &amp;lt;u&amp;gt;appropriate&amp;lt;/u&amp;gt; Relocation Permit&#039;&#039;&#039; (Q3,Q4 or Q5). You can buy a Relocation Permit in the [[Special items shop]] or at [[Auctions | auctions]] . After you have bought a Relocation Permit, go to &#039;&#039;&#039;&amp;quot;My Places &amp;gt; Storage&amp;quot;&#039;&#039;&#039; and click on the Relocation Permit, a popup menu will appear asking you what company you want to relocate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please, pay attention to the side effects of relocating companies.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Factors affecting production =&lt;br /&gt;
&lt;br /&gt;
Factors are applied after the base value of company, in the order they are being written.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. NPC Company Owner and type of company&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If company is product and is owned by NPC then the production is divided by 3, if company is raw then the base value stays the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Level 3+ military base (only for weapons and air-weapons)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the region has level 3+ military base, it provides 5% bonus production.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Consecutive workers debuff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; [production] = [production] * (1.3 - ( [AMOUNT OF WORKERS THAT WORKED TODAY IN YOUR COMPANY] / 10 )); &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g : Q5 iron company has base value of 97, if 10 people have worked today in your company, the maths will be : 97*(1.3-(10/10))=97*(1.3-1)=97*0.3=29.1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Eco skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[production] =  rounddown-&amp;gt;([production] *(1+EcoSkill/50)))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g : Q5 iron company has base value of 97, if you are eco 5 and work there, maths will be : 97*(1+(5/50))=97*(1+0.1)=97*1.1=106,7, but with the &amp;quot;round down&amp;quot; it becomes 106&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Region and country bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[production] = [production] + ([production] * (([REGION_BONUS] + [COUNTRY_BONUS]) / 100));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region bonus&#039;&#039;&#039; is based on the region type your company is located on. Each high region provides 30% region bonus, each medium region provides 15% region bonus and each low region provides 5% region bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g: You make company in region A, which is high iron, then region bonus is 30%.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Country bonus&#039;&#039;&#039; is based on the amount of overall bonus regions of country , with high regions contributing with 6%, medium regions with 3% and low regions with 1%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COUNTRY BONUS&#039;&#039;&#039; affect only citizens and NPCs of &#039;&#039;&#039;RULER&#039;&#039;&#039; country.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g: Country A owns 2 High Iron regions, 2 High Grain regions, 1 Medium Iron region, resulting in iron bonus of 2*6+1*3=15% and grain bonus 2*6=12%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g:Q5 iron company in region A(high iron) owned by country A : 97 + (97*((30+6)/100))=97+(97*0.36)=97+34.92=131,92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Pollution debuff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[production] = [production] - (([production] - ([production]*0.1)) * [POLLUTION_VALUE]);&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Different regions have different amount of pollution.&lt;br /&gt;
&lt;br /&gt;
[[Pollution | You can read more about Pollution here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g: Q5 iron company in region X with 20% pollution 97-((97-(97*0.1))*0.2)=97-((97-9.7)*0.2)=97-(87.3*0.2)=97-17.46=79.54&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. Production fields and industrial zones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Production field affects raw companies and industrial zone affects product companies. Each level of production field/industrial zone in the region increases production by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g: Q5 Iron company in region A that has level 1 production field: 97*105% = 101.85&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g: Q5 Iron company in region B that has level 3 production field: 97*115% = 111.55&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Region Buildings | You can read more about Buildings here.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. Company state (on sale or not)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[production] = [production] / 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/!\&#039;&#039;&#039; Keep in mind that all those bonuses in the game are applied together &amp;lt;u&amp;gt;in the order they are written&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Tips &amp;amp; Notes =&lt;br /&gt;
&lt;br /&gt;
# It&#039;s better to have 4 workers split in 2 q1 companies, than having them work in same one (consecutive worker debuff becomes too big after 3rd worker)&lt;br /&gt;
# You can use this [[https://docs.google.com/spreadsheets/d/1fOO4CEGWbILYAIAInRsamGpBxldABqy7V7np4VVtyBQ/edit?usp=sharing | Work Calculator]] to estimate your production and plan how to split workers in companies.&lt;br /&gt;
# If you deeply understand economy of game you can use this [[https://docs.google.com/spreadsheets/d/1D4C_c4pDOUqABrUP3XF5iQ7gIyQOnNVQMgqCqPanr64/edit?usp=sharing | Advanced Work Calculator!]]&lt;br /&gt;
# Sometimes it might be profitable to use gold WAM and sell the production of it.&lt;br /&gt;
# If you are planning to relocate a company, you can wait to buy a Relocation Permit on discount.&lt;br /&gt;
&lt;br /&gt;
* 1a. Company bought on Business Market, can I list it on Business Market? - No: Your company is locked for trade 7 days.&lt;br /&gt;
* 1b. Company bought on Business Market, can I reallocate it to another Region? - No: Company was traded recently. It can only be reallocated in 30 days.&lt;br /&gt;
* 1c. Company bought on Business Market, can I send it with Contract? - No: Your company is locked for trade 7 days.&lt;br /&gt;
* 2a. Company has been reallocated, can I list it on Business Market? - Yes&lt;br /&gt;
* 2b. Company has been reallocated, can I reallocate it to another Region? - You moved a company recently. You can move another one in 30 days.&lt;br /&gt;
* 2c. Company has been reallocated, can I send it with Contract? - Yes&lt;br /&gt;
* 3a. Company has been moved with Contract, can I list it on Business Market? - Yes&lt;br /&gt;
* 3b. Company has been moved with Contract, can I reallocate it to another Region? - Company was traded recently. It can only be reallocated in 30 days.&lt;br /&gt;
* 3c. Company has been moved with Contract, can I send it with Contract? - Yes&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Work_as_manager.png&amp;diff=552</id>
		<title>File:Work as manager.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Work_as_manager.png&amp;diff=552"/>
		<updated>2026-10-10T20:59:14Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Company_manage_staff.png&amp;diff=551</id>
		<title>File:Company manage staff.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Company_manage_staff.png&amp;diff=551"/>
		<updated>2026-10-10T20:53:03Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Company_Upgrade.png&amp;diff=550</id>
		<title>File:Company Upgrade.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Company_Upgrade.png&amp;diff=550"/>
		<updated>2026-10-10T20:49:46Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Company_menu.png&amp;diff=549</id>
		<title>File:Company menu.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Company_menu.png&amp;diff=549"/>
		<updated>2026-10-10T20:47:04Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Main_Page&amp;diff=548</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Main_Page&amp;diff=548"/>
		<updated>2026-10-10T20:35:02Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;🌟 Welcome to the &amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Official Eclesiar Wiki&amp;lt;/span&amp;gt;! 🌟&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center;&amp;quot;&amp;gt;Your trusted guide to surviving, thriving, and conquering in the world of Eclesiar.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center;&amp;quot;&amp;gt;[[File:Image001 web.png|link=https://eclesiar.com/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center; padding:20px;&amp;quot;&amp;gt;[[File:Zeus server.webp|alt=Zeus_Server|link=Main_Page]][[File:Apollo_server.webp|alt=Apollo Server|link=Apollo Server]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;🔍 New Player Essentials&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img001 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Learn the game in under 10 minutes.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[What is Eclesiar?]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Creating an Account]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Choosing a Country]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[First Day Objectives]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[First 7 Days in Eclesiar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Top50 Beginner Tips]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 0px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;🏰 Personal Development&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img002 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Your first steps into a dangerous and beautiful world.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Training|Train]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Work]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[War|Fight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Quests]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[University]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Referrals]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Special items shop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;li&amp;gt;[[Battle Pass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Piggy Bank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Roulette Rewards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Special Events]]&amp;lt;/li&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;📜 Game Menu Structure&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img003 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Everything you need to understand Eclesiar&#039;s menu.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[My Places]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Wars| Warfare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Market| Markets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Community]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Rules]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Updates]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;li&amp;gt;[[API]]&amp;lt;/li&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Social Media]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;⚒️ Economical Module&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img005 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Save gold for strategic upgrades, not impulse purchases.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Companies]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[General Market]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Currency Market]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Job Market]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Auctions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Region Buildings]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[NPCs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pollution]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Holding]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Mining|Gold Mining]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 0px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;⚔️ War Module&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img006 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Equip basic weapons instead of fighting barehanded.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tournaments]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Military Ranks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Weapons]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terrain Types]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Equipments]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Military Unit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[[War Declarations]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;li&amp;gt;[[War Management]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ways to Increase Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;🧙 Political Module&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img007 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Read the in-game newspapers to understand political dynamics.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Political Parties]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Political Ideologies]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Taxes &amp;amp; Laws]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Congress]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Political Positions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Elections]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Newspaper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Updates&amp;diff=547</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Updates&amp;diff=547"/>
		<updated>2026-10-10T20:32:41Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Patch 1.3.2 - Further Journal System improvements (20-08-2025)==&lt;br /&gt;
&lt;br /&gt;
🪖 Journals can now be owned by Military Units, Holdings, and Countries&amp;lt;br&amp;gt;&lt;br /&gt;
🤝 Contracts now support Journal Ownership trades&amp;lt;br&amp;gt;&lt;br /&gt;
🗑️ You can now delete your Journal&amp;lt;br&amp;gt;&lt;br /&gt;
💬 Commentary replies are now counted and displayed in highlights + dashboard&amp;lt;br&amp;gt;&lt;br /&gt;
🔙 Added a “Return” button in Journal Statistics&amp;lt;br&amp;gt;&lt;br /&gt;
📝 Fixed text editor formatting (bold, underline, headers, etc.)&amp;lt;br&amp;gt;&lt;br /&gt;
📊 Article polls are now visible when editing your post&amp;lt;br&amp;gt;&lt;br /&gt;
🐞 Fixed a bug where commentary voting, article voting, and subscriptions were duplicated&amp;lt;br&amp;gt;&lt;br /&gt;
⚠️ Gold Mine now warns that you must be level 10 to use it&amp;lt;br&amp;gt;&lt;br /&gt;
▶️ Articles now support embedded YouTube videos&amp;lt;br&amp;gt;&lt;br /&gt;
✍️ Fixed a bug with Holding name changes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Patch 1.4 - Journal system improvements (08-2025)==&lt;br /&gt;
&lt;br /&gt;
* Newspapers can now be owned by all entity types (Accounts, Countries, Military units, Holdings) 🌐&lt;br /&gt;
* You can now delete a newspaper 🔥&lt;br /&gt;
* Contracts now support transaction of Newspaper ownership 📜&lt;br /&gt;
* You can now create polls in a article ❓ &lt;br /&gt;
* Single choice&lt;br /&gt;
* Multiple choice&lt;br /&gt;
* Capability to change your vote or not&lt;br /&gt;
* You can now see who bought the premium content per article&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Update: Political Ideologies and University (01-10-2025)==&lt;br /&gt;
&lt;br /&gt;
6 ideologies are available:&lt;br /&gt;
* Capitalism: Maximize production and lower taxes. The market thrives!&lt;br /&gt;
* Nationalism: Focus on strengthening your homeland and core regions.&lt;br /&gt;
* Centralism: Build progress and powerful nuclear weapons for the future.&lt;br /&gt;
* Socialism: Embrace a close-knit community with full state control.&lt;br /&gt;
* Imperialism: Expand through conquest—no land is off-limits.&lt;br /&gt;
* Communism: Control your market tightly, expelling outsiders.&lt;br /&gt;
&lt;br /&gt;
🆓 FREE Initial Ideology Selection: Choose your first ideology for free, but after that, each change will cost 95 gems.&lt;br /&gt;
&lt;br /&gt;
⚠️ Important Update: If you leave or delete a political party, you will automatically lose your seat in Congress to prevent ideology hopping.&lt;br /&gt;
&lt;br /&gt;
🎓 The University 🎓&lt;br /&gt;
&lt;br /&gt;
* 19 differents skills split into two branches: Economy/Military&lt;br /&gt;
* Each branch has active and passive skills, with a progress bar that goes up to 10,000 points. A skill becomes active once it reaches 7,500 progress.&lt;br /&gt;
* Donate Energy: You can donate energy to boost progress. You’re limited to three donations per day.&lt;br /&gt;
* Donate Items: Each skill requires a specific item donation to gain progress. The number of items you donate will relate to the skill’s relevance.&lt;br /&gt;
* Skills progression decrease by 4 points per hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Patch 1.5 - Map Updates &amp;amp; Custom Tournaments System (03-04-2026)==&lt;br /&gt;
&lt;br /&gt;
🗺️ 1º — Map Updates&amp;lt;br&amp;gt;&lt;br /&gt;
✨ Added relational borders&amp;lt;br&amp;gt;&lt;br /&gt;
⚔️ You can now see directly on the map if a country is at war&amp;lt;br&amp;gt;&lt;br /&gt;
🧭 Improved region delineation — now much smoother than country borders&amp;lt;br&amp;gt;&lt;br /&gt;
📊 Added region type analysis map mode&amp;lt;br&amp;gt;&lt;br /&gt;
🎨 New border line style with colors:&amp;lt;br&amp;gt;&lt;br /&gt;
  🔵 Neutral&amp;lt;br&amp;gt;&lt;br /&gt;
  🔴 Enemy&amp;lt;br&amp;gt;&lt;br /&gt;
  🟢 Ally / Yourself&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
🔗 Added &amp;quot;Connections Mode&amp;quot; (returning feature!) — view all connections at once&amp;lt;br&amp;gt;&lt;br /&gt;
✈️ Improved airplane animation display&amp;lt;br&amp;gt;&lt;br /&gt;
🚗 Updated car animation visuals&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
⚔️ Enhanced war visualization on the map:&amp;lt;br&amp;gt;&lt;br /&gt;
  • No more full-region invasion fill&amp;lt;br&amp;gt;&lt;br /&gt;
  • Now scales dynamically with progress&amp;lt;br&amp;gt;&lt;br /&gt;
  • Example:&amp;lt;br&amp;gt;&lt;br /&gt;
    👉 4–0 = nearly fully conquered&amp;lt;br&amp;gt;&lt;br /&gt;
    👉 1–0 = small invasion area&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
⚡ A LOT of performance improvements&amp;lt;br&amp;gt;&lt;br /&gt;
📏 Major improvements to region border rendering&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
🏆 2º — Custom Tournaments System&amp;lt;br&amp;gt;&lt;br /&gt;
🎮 Players can now create their own tournaments!&amp;lt;br&amp;gt;&lt;br /&gt;
⚙️ Multiple custom configurations available&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ECLESIAR 2.0 PATCH NOTES ==&lt;br /&gt;
&lt;br /&gt;
🎨 Completely Refactored Layout&lt;br /&gt;
The game layout has been completely rebuilt to provide a more modern, organized, and accessible Eclesiar experience.&lt;br /&gt;
&lt;br /&gt;
This redesign also establishes a new technical and visual foundation for future updates.&lt;br /&gt;
&lt;br /&gt;
🏛️ Political Ideology Balance&lt;br /&gt;
&#039;&#039;&#039; ☭ Communism &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
🌟 NEW FEATURE — Individual Import Taxes by Country&lt;br /&gt;
&lt;br /&gt;
Countries with at least 35% Communism can now configure their import tax separately for each country. This allows communist countries to remain economically restricted while establishing special trade relationships with selected allies and partners.&lt;br /&gt;
&lt;br /&gt;
Additional changes:&lt;br /&gt;
* NPC production debuff reduced from 0.50 to 0.35&lt;br /&gt;
* Extradition of Citizens and Military Units is now allowed&lt;br /&gt;
&lt;br /&gt;
━━━━━━━━━━━━━━━━━━━━━━&lt;br /&gt;
&lt;br /&gt;
🏗️ BUILDING BALANCE AND REGIONAL STUDIES&lt;br /&gt;
🪖 Military Base — Level 4&lt;br /&gt;
&lt;br /&gt;
    🚧 This effect is not currently implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Level 4 Military Base will unlock a new university study for citizens of the country who are located in that region.&lt;br /&gt;
&lt;br /&gt;
🕵️ NEW STUDY — Secret Agent&lt;br /&gt;
Players who complete the Secret Agent study will be able to spy on the Military Bases of any country, including their own country, to search for nuclear weapons.&lt;br /&gt;
&lt;br /&gt;
By paying a cost in Gold and Tickets, the Secret Agent can defuse all nuclear weapons stored inside the targeted Military Base.&lt;br /&gt;
&lt;br /&gt;
The targeted country will have a chance of being alerted and discovering the nationality of the player who:&lt;br /&gt;
&lt;br /&gt;
    Spied on the Military Base&lt;br /&gt;
    Defused its nuclear weapons&lt;br /&gt;
&lt;br /&gt;
🏭 Production Field — Level 4&lt;br /&gt;
&lt;br /&gt;
    🚧 This effect is not currently implemented.&lt;br /&gt;
&lt;br /&gt;
A Level 4 Production Field will unlock a new university study for citizens of the country who are located in that region.&lt;br /&gt;
&lt;br /&gt;
♻️ NEW STUDY — Scavenger&lt;br /&gt;
Players who complete the Scavenger study will gain the ability to scrap equipment for 120% of its average market value.&lt;br /&gt;
&lt;br /&gt;
Equipment can only be scrapped when its average market value is no more than 30% above its default value for that quality.&lt;br /&gt;
&lt;br /&gt;
Default equipment values:&lt;br /&gt;
&lt;br /&gt;
    Q1: 10 Gold&lt;br /&gt;
    Q2: 40 Gold&lt;br /&gt;
    Q3: 160 Gold&lt;br /&gt;
    Q4: 640 Gold&lt;br /&gt;
    Q5: 2,560 Gold&lt;br /&gt;
&lt;br /&gt;
━━━━━━━━━━━━━━━━━━━━━━&lt;br /&gt;
&lt;br /&gt;
☢️ NUCLEAR WEAPONS SYSTEM REWORK&lt;br /&gt;
&lt;br /&gt;
    🚧 This rework is not currently implemented.&lt;br /&gt;
&lt;br /&gt;
The nuclear weapons system is planned to receive a complete rework:&lt;br /&gt;
&lt;br /&gt;
*Nuclear weapon production costs increased by 25 times&lt;br /&gt;
*Nuclear weapons will completely destroy every building in the targeted region&lt;br /&gt;
*Every building in neighboring regions will lose one level&lt;br /&gt;
*Launching a nuclear weapon will trigger a new global event&lt;br /&gt;
*Nuclear weapons will become visible on the world map&lt;br /&gt;
&lt;br /&gt;
━━━━━━━━━━━━━━━━━━━━━━&lt;br /&gt;
&lt;br /&gt;
🪖 MILITARY UNIT IMPROVEMENTS&lt;br /&gt;
&lt;br /&gt;
    Military Units can now be owned directly by a country&lt;br /&gt;
    Military Units can now have custom descriptions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
🗳️ POLITICAL PARTY IMPROVEMENTS&lt;br /&gt;
&lt;br /&gt;
    Political Parties can now have custom descriptions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
📰 NEWSPAPER AND ARTICLE SYSTEM UPDATES&lt;br /&gt;
The news system has received several major improvements:&lt;br /&gt;
&lt;br /&gt;
*Newspapers can now have a banner image&lt;br /&gt;
*Every article can now have its own banner image&lt;br /&gt;
*Articles can now include a shorter description&lt;br /&gt;
*Articles can now be previewed before publication&lt;br /&gt;
*Articles can now be saved as drafts&lt;br /&gt;
*Articles can now be scheduled for future publication&lt;br /&gt;
*Article pages have been optimized for search engines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
🔎 Articles written by the Eclesiar community can now appear on Google and other search engines!&lt;br /&gt;
🌐 EXPANDED LANGUAGE SUPPORT&lt;br /&gt;
Eclesiar 2.0 introduces support for many more languages, helping make the game more accessible to players and communities around the world.&lt;br /&gt;
&lt;br /&gt;
== Patch notes 2-8/8/26 ==&lt;br /&gt;
&lt;br /&gt;
Recruitment, chat and article&lt;br /&gt;
https://app.eclesiar.com/en/article/3607&lt;br /&gt;
&lt;br /&gt;
== Patch notes 25/8/26 ==&lt;br /&gt;
&lt;br /&gt;
* MOTD Law is removed from congress law options.&lt;br /&gt;
* Added new announcement button for President, Vice president and Ministry of Public Relations, this announcement has 2 hours cooldown and triggers a full screen message for all citizens (Example screenshot), Accounts bellow level 5 wont see this announcement message in order to remove a bit of information cluster from early game and as they already have the on boarding system message for them.&lt;br /&gt;
&lt;br /&gt;
== Patch notes 4/9/26 ==&lt;br /&gt;
&lt;br /&gt;
* War, alliance, and nuclear bomb rework.&lt;br /&gt;
* Library system implemented&lt;br /&gt;
https://app.eclesiar.com/en/article/3765&lt;br /&gt;
&lt;br /&gt;
== Patch notes 5-12/9/26 ==&lt;br /&gt;
&lt;br /&gt;
* Attributes implemented&lt;br /&gt;
* War, diplomacy altered&lt;br /&gt;
* Small improvements for MUs and economy&lt;br /&gt;
https://app.eclesiar.com/en/article/3930&lt;br /&gt;
&lt;br /&gt;
== Patch notes 15/9/26 ==&lt;br /&gt;
&lt;br /&gt;
Capitalist and communist ideologies have been updated.&lt;br /&gt;
https://app.eclesiar.com/fr/article/4002&lt;br /&gt;
&lt;br /&gt;
== Patch notes 17/9/26 ==&lt;br /&gt;
&lt;br /&gt;
War: small objective has been revamped&lt;br /&gt;
https://app.eclesiar.com/en/article/4029&lt;br /&gt;
&lt;br /&gt;
== Patch notes 13-19/9/26 ==&lt;br /&gt;
&lt;br /&gt;
Modification: war, attributes&lt;br /&gt;
https://app.eclesiar.com/en/article/4070&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Tournaments&amp;diff=546</id>
		<title>Tournaments</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Tournaments&amp;diff=546"/>
		<updated>2026-10-10T20:16:15Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Weekly Tournaments =&lt;br /&gt;
&lt;br /&gt;
Every week, there are three exciting tournaments in the game where you can compete for valuable prizes! &#039;&#039;&#039;Registrations open 24 hours before the start of the tournament&#039;&#039;&#039;, giving players ample time to prepare and strategize.&lt;br /&gt;
&lt;br /&gt;
There are currently three types of weekly tournaments:&lt;br /&gt;
&lt;br /&gt;
== Solo Random Tournament ==&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Solo Random&#039;&#039;&#039; tournament, you register as an individual player and are placed in a random team &#039;&#039;&#039;30 minutes&#039;&#039;&#039; before the tournament begins. This format ensures an unpredictable and exciting experience where teamwork is key to success, despite not knowing your teammates beforehand. The &#039;&#039;&#039;Solo Random tournaments&#039;&#039;&#039; are held every &#039;&#039;&#039;Wednesday&#039;&#039;&#039;. For better and more fair matchmaking, each player have a &amp;quot;ELO&amp;quot; score, based on the average of the grade of their equipments (main factor) + a small adjustment based on their strenght (minimal factor).&lt;br /&gt;
&lt;br /&gt;
== Squads Tournament ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Squads&#039;&#039;&#039; tournament is team-based. To participate, you must be part of a [[Military Unit|military unit]] (squad). Registration can be done by any player, and those players who are in the same squad as you will be your teammates for the tournament. This format encourages coordination and strategy within established teams. The &#039;&#039;&#039;Squads tournaments&#039;&#039;&#039; are held every &#039;&#039;&#039;Friday&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== 1v1 Tournaments ==&lt;br /&gt;
&lt;br /&gt;
In addition to the team-based tournaments, there are also &#039;&#039;&#039;1v1 tournaments/King of The Hill (KoTH)&#039;&#039;&#039; held regularly, allowing players to compete directly against each other. These tournaments are a great way to test your individual skills and win exclusive prizes! The &#039;&#039;&#039;1v1 tournaments&#039;&#039;&#039; are held every &#039;&#039;&#039;Sunday&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL LIMITED TOURNAMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tournament take place under &#039;&#039;&#039;random condition&#039;&#039;&#039; such as:&lt;br /&gt;
&lt;br /&gt;
* Playing format(1v1, 2v2, etc.),&lt;br /&gt;
* Entry fee(in gold),&lt;br /&gt;
* Limited spot(max 20 players, etc.)&lt;br /&gt;
* Different starting time(its made to players around world can participate),&lt;br /&gt;
* Different reward(based on how many player enter tournament),&lt;br /&gt;
* Tournament will be anonymous,&lt;br /&gt;
* Navigate to our [https://discord.com/invite/6u6mnEuQwY discord] (in order to get real-time updates, and join exclusive events)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Players &#039;&#039;&#039;below level 10&#039;&#039;&#039; cannot sign up for Tournaments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Custom Tournament =&lt;br /&gt;
&lt;br /&gt;
On the tournaments list page, you can find a button entitled &amp;quot;Create Tournament&amp;quot;. Then, you will be able to create a customized tournament by setting for example, the maximum level to participate or the type of terrain.&lt;br /&gt;
&lt;br /&gt;
= Prizes and Medals =&lt;br /&gt;
&lt;br /&gt;
[[File:TournamentPrize.png|right|Rewards and rules for the tournaments | 500px]]&lt;br /&gt;
Prizes for the tournaments are displayed in the image to the right. All teams that lose in the semifinals get the &#039;&#039;&#039;3rd place award&#039;&#039;&#039;, quarterfinalists receive the &#039;&#039;&#039;4th place award&#039;&#039;&#039;, and so on. Finalists receive prizes based on their performance in the final match.&lt;br /&gt;
&lt;br /&gt;
Tournaments may also have a registration fee, which is then given to the top teams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Tournaments do not regenerate health, so players must manage their resources and health/energy carefully.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Determining Rankings in Case of a Tie =&lt;br /&gt;
&lt;br /&gt;
When multiple teams lose in the same round, the game uses &#039;&#039;&#039;damage differential&#039;&#039;&#039; to determine their ranking. For example, if there are 6 teams left in the tournament and teams &#039;&#039;&#039;A&#039;&#039;&#039;, &#039;&#039;&#039;B&#039;&#039;&#039;, and &#039;&#039;&#039;C&#039;&#039;&#039; lose their battles in the same round, their final ranks (4th to 6th place) will be determined by the amount of damage they dealt. The team with the highest damage among them will be placed higher, the second-highest will be next, and the team with the lowest damage will rank lowest.&lt;br /&gt;
&lt;br /&gt;
= Tournament Brackets =&lt;br /&gt;
&lt;br /&gt;
The image below shows the structure of the finished tournament. There are no losers&#039; brackets — only wins count. Teams that win in the qualifiers get their limits restored, but limits are not reset in later rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:TournamentBracket.png||Tournament structure and progression | 500px]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:TournamentBracket.png&amp;diff=545</id>
		<title>File:TournamentBracket.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:TournamentBracket.png&amp;diff=545"/>
		<updated>2026-10-10T20:13:24Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:TournamentPrize.png&amp;diff=544</id>
		<title>File:TournamentPrize.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:TournamentPrize.png&amp;diff=544"/>
		<updated>2026-10-10T20:11:06Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Tournaments&amp;diff=543</id>
		<title>Tournaments</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Tournaments&amp;diff=543"/>
		<updated>2026-10-10T20:05:10Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Weekly Tournaments =&lt;br /&gt;
&lt;br /&gt;
Every week, there are exciting tournaments in the game where you can compete for valuable prizes! &#039;&#039;&#039;Registrations open 24 hours before the start of the tournament&#039;&#039;&#039;, giving players ample time to prepare and strategize.&lt;br /&gt;
&lt;br /&gt;
There are currently three types of weekly tournaments:&lt;br /&gt;
&lt;br /&gt;
== Solo Random Tournament ==&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Solo Random&#039;&#039;&#039; tournament, you register as an individual player and are placed in a random team &#039;&#039;&#039;30 minutes&#039;&#039;&#039; before the tournament begins. This format ensures an unpredictable and exciting experience where teamwork is key to success, despite not knowing your teammates beforehand. The &#039;&#039;&#039;Solo Random tournaments&#039;&#039;&#039; are held every &#039;&#039;&#039;Wednesday&#039;&#039;&#039;. For better and more fair matchmaking, each player have a &amp;quot;ELO&amp;quot; score, based on the average of the grade of their equipments (main factor) + a small adjustment based on their strenght (minimal factor).&lt;br /&gt;
&lt;br /&gt;
== Squads Tournament ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Squads&#039;&#039;&#039; tournament is team-based. To participate, you must be part of a [[Military Unit|military unit]] (squad). Registration can be done by any player, and those players who are in the same squad as you will be your teammates for the tournament. This format encourages coordination and strategy within established teams. The &#039;&#039;&#039;Squads tournaments&#039;&#039;&#039; are held every &#039;&#039;&#039;Friday&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== 1v1 Tournaments ==&lt;br /&gt;
&lt;br /&gt;
In addition to the team-based tournaments, there are also &#039;&#039;&#039;1v1 tournaments/King of The Hill (KoTH)&#039;&#039;&#039; held regularly, allowing players to compete directly against each other. These tournaments are a great way to test your individual skills and win exclusive prizes! The &#039;&#039;&#039;1v1 tournaments&#039;&#039;&#039; are held every &#039;&#039;&#039;Sunday&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL LIMITED TOURNAMENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tournament take place under &#039;&#039;&#039;random condition&#039;&#039;&#039; such as:&lt;br /&gt;
&lt;br /&gt;
* Playing format(1v1, 2v2, etc.),&lt;br /&gt;
* Entry fee(in gold),&lt;br /&gt;
* Limited spot(max 20 players, etc.)&lt;br /&gt;
* Different starting time(its made to players around world can participate),&lt;br /&gt;
* Different reward(based on how many player enter tournament),&lt;br /&gt;
* Tournament will be anonymous,&lt;br /&gt;
* Navigate to our [https://discord.com/invite/6u6mnEuQwY discord] (in order to get real-time updates, and join exclusive events)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Players &#039;&#039;&#039;below level 10&#039;&#039;&#039; cannot sign up for Tournaments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Custom Tournament =&lt;br /&gt;
&lt;br /&gt;
On the tournaments list page, you can find a button entitled &amp;quot;Create Tournament&amp;quot;. Then, you will be able to create a customized tournament by setting for example, the maximum level to participate or the type of terrain.&lt;br /&gt;
&lt;br /&gt;
= Prizes and Medals =&lt;br /&gt;
&lt;br /&gt;
[[File:Tournamentprize.png|right|Rewards and rules for the tournaments | 450px]]&lt;br /&gt;
Prizes for the tournaments are displayed in the image to the right. All teams that lose in the semifinals get the &#039;&#039;&#039;3rd place award&#039;&#039;&#039;, quarterfinalists receive the &#039;&#039;&#039;4th place award&#039;&#039;&#039;, and so on. Finalists receive prizes based on their performance in the final match.&lt;br /&gt;
&lt;br /&gt;
Tournaments may also have a registration fee, which is then given to the top teams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Tournaments do not regenerate health, so players must manage their resources and health/energy carefully.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Determining Rankings in Case of a Tie =&lt;br /&gt;
&lt;br /&gt;
When multiple teams lose in the same round, the game uses &#039;&#039;&#039;damage differential&#039;&#039;&#039; to determine their ranking. For example, if there are 6 teams left in the tournament and teams &#039;&#039;&#039;A&#039;&#039;&#039;, &#039;&#039;&#039;B&#039;&#039;&#039;, and &#039;&#039;&#039;C&#039;&#039;&#039; lose their battles in the same round, their final ranks (4th to 6th place) will be determined by the amount of damage they dealt. The team with the highest damage among them will be placed higher, the second-highest will be next, and the team with the lowest damage will rank lowest.&lt;br /&gt;
&lt;br /&gt;
= Tournament Brackets =&lt;br /&gt;
&lt;br /&gt;
The image below shows the structure of the tournament. There are no losers&#039; brackets — only wins count. Teams that win in the qualifiers get their limits restored, but limits are not reset in later rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Tournamentbracket.png||Tournament structure and progression | 500px]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Political_Ideologies&amp;diff=542</id>
		<title>Political Ideologies</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Political_Ideologies&amp;diff=542"/>
		<updated>2026-10-03T12:06:41Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every political party can select a unique ideology — a guiding vision for your country’s economy and direction.&lt;br /&gt;
&lt;br /&gt;
* 6 ideologies are available, each with its own unique bonuses and trade-offs.&lt;br /&gt;
* You’re free to pick the one that best supports your community’s playstyle and strategy.&lt;br /&gt;
* Once you pick a path for your Party, you can change the Ideology for 95 gems.&lt;br /&gt;
&lt;br /&gt;
===How does it work?===&lt;br /&gt;
&lt;br /&gt;
Your party’s influence in Congress determines how much of your ideology’s bonus is applied. For example: if Party X selects Communism and holds 50% of Congress, then 50% of the Communist bonuses will be active for your country.&lt;br /&gt;
&lt;br /&gt;
==Party Ideologies==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitalism&#039;&#039;&#039; - An open-market philosophy that values production over public taxes.&lt;br /&gt;
* +0.25% NPC production&lt;br /&gt;
* +0.1% WAM Production &#039;&#039;(in companies located in its regions)&#039;&#039;&lt;br /&gt;
* -0.1% Printing CC law proposal cost&lt;br /&gt;
* -0.4% Import Tax point&lt;br /&gt;
* -0.3% VAT &amp;amp; Work Tax point&lt;br /&gt;
* +0.25% building max progression&lt;br /&gt;
* +0.25% on contract fees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nationalism&#039;&#039;&#039; - Politics focused on their own land and people, providing bonuses within their core regions.&lt;br /&gt;
* +0.1% Damage defending core regions ruled by the country&lt;br /&gt;
* +0.1% Damage when reclaiming rightful core regions&lt;br /&gt;
* +0.1% Damage on lvl.1 and lvl.2 military base in core regions but ruled by the country &#039;&#039;&#039;(defending side)&#039;&#039;&#039;&lt;br /&gt;
* -0.1% Damage when shooting outside the country core regions (both sides)&lt;br /&gt;
* +0.25% Alliance proposal law cost&lt;br /&gt;
* +0.5% Cost of DoW&lt;br /&gt;
* -0.1% Damage on lvl.1 and lvl.2 military base outside core regions but ruled by the country &#039;&#039;&#039;(defending side)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Centralism&#039;&#039;&#039; - Devotion to building progress and nuclear weapons as a symbol of the future.&lt;br /&gt;
* +1% progress on Building Energy donation&lt;br /&gt;
* -0.5% time to create nuclear weapons&lt;br /&gt;
* -0.2% cost of nuclear weapons creation&lt;br /&gt;
* +0.25% points needed to upgrade Military Base (all levels)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Socialism&#039;&#039;&#039; - Preachers of a close community, where the State has full control.&lt;br /&gt;
* -1% contract fees within the same citizenship&lt;br /&gt;
* +0.25% work production while working to state company&lt;br /&gt;
* -0.25% citizenship costs&lt;br /&gt;
* +1% Printing CC law proposal cost&lt;br /&gt;
* -0.50% NPC Production&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperialism&#039;&#039;&#039; - Aimed for war expansion outside their turf, even if it means to concede their own.&lt;br /&gt;
* +0.1% Damage when shooting outside the country (both sides)&lt;br /&gt;
* -0.1% Cost of DoW law proposal&lt;br /&gt;
* -0.25% Alliance proposal law cost&lt;br /&gt;
* +0.1% Damage while defending regions ruled by the country&lt;br /&gt;
* -0.1% Damage defending core regions ruled by the country&lt;br /&gt;
* -0.1% Damage when reclaiming your country&#039;s rightful core regions&lt;br /&gt;
* +0.2% Cost of embargo law proposal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communism&#039;&#039;&#039; - A close-market ideal with the power to expel undesired entities from their lands.&lt;br /&gt;
* Extradition law (requires 50% congress share)&lt;br /&gt;
* Specific importation law per country (&amp;gt;35% congress share)&lt;br /&gt;
* +0.5% Import Tax point&lt;br /&gt;
* +0.5% VAT &amp;amp; Work Tax point&lt;br /&gt;
* +0.25% Embargo Duration&lt;br /&gt;
* -0.15% Cost of embargo law proposal&lt;br /&gt;
* -0.35% NPC Production&lt;br /&gt;
* -0.5% player production from outside the country&lt;br /&gt;
&lt;br /&gt;
Note: All buffs and debuffs are calculated per 1% of congress share&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Political_Ideologies&amp;diff=541</id>
		<title>Political Ideologies</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Political_Ideologies&amp;diff=541"/>
		<updated>2026-10-03T12:03:14Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every political party can select a unique ideology — a guiding vision for your country’s economy and direction.&lt;br /&gt;
&lt;br /&gt;
* 6 ideologies are available, each with its own unique bonuses and trade-offs.&lt;br /&gt;
* You’re free to pick the one that best supports your community’s playstyle and strategy.&lt;br /&gt;
* Once you pick a path for your Party, you can change the Ideology for 95 gems.&lt;br /&gt;
&lt;br /&gt;
===How does it work?===&lt;br /&gt;
&lt;br /&gt;
Your party’s influence in Congress determines how much of your ideology’s bonus is applied. For example: if Party X selects Communism and holds 50% of Congress, then 50% of the Communist bonuses will be active for your country.&lt;br /&gt;
&lt;br /&gt;
==Party Ideologies==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitalism&#039;&#039;&#039; - An open-market philosophy that values production over public taxes.&lt;br /&gt;
* +0.25% NPC production&lt;br /&gt;
* +0.1% WAM Production &#039;&#039;(in companies located in its regions)&#039;&#039;&lt;br /&gt;
* -0.1% Printing CC law proposal cost&lt;br /&gt;
* -0.4% Import Tax point&lt;br /&gt;
* -0.3% VAT &amp;amp; Work Tax point&lt;br /&gt;
* +0.25% building max progression&lt;br /&gt;
* +0.25% on contract fees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nationalism&#039;&#039;&#039; - Politics focused on their own land and people, providing bonuses within their core regions.&lt;br /&gt;
* +0.1% Damage defending core regions ruled by the country&lt;br /&gt;
* +0.1% Damage when reclaiming rightful core regions&lt;br /&gt;
* +0.1% Damage on lvl.1 and lvl.2 military base in core regions but ruled by the country &#039;&#039;&#039;(defending side)&#039;&#039;&#039;&lt;br /&gt;
* -0.1% Damage when shooting outside the country core regions (both sides)&lt;br /&gt;
* +0.25% Alliance proposal law cost&lt;br /&gt;
* +0.5% Cost of DoW&lt;br /&gt;
* -0.1% Damage on lvl.1 and lvl.2 military base outside core regions but ruled by the country &#039;&#039;&#039;(defending side)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Centralism&#039;&#039;&#039; - Devotion to building progress and nuclear weapons as a symbol of the future.&lt;br /&gt;
* +1% progress on Building Energy donation&lt;br /&gt;
* -0.5% time to create nuclear weapons&lt;br /&gt;
* -0.2% cost of nuclear weapons creation&lt;br /&gt;
* +0.25% points needed to upgrade Military Base (all levels)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Socialism&#039;&#039;&#039; - Preachers of a close community, where the State has full control.&lt;br /&gt;
* -1% contract fees within the same citizenship&lt;br /&gt;
* +0.25% work production while working to state company&lt;br /&gt;
* -0.25% citizenship costs&lt;br /&gt;
* +1% Printing CC law proposal cost&lt;br /&gt;
* -0.50% NPC Production&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperialism&#039;&#039;&#039; - Aimed for war expansion outside their turf, even if it means to concede their own.&lt;br /&gt;
* +0.1% Damage when shooting outside the country (both sides)&lt;br /&gt;
* -0.1% Cost of DoW law proposal&lt;br /&gt;
* -0.25% Alliance proposal law cost&lt;br /&gt;
* +0.1% Damage while defending regions ruled by the country&lt;br /&gt;
* -0.1% Damage defending core regions ruled by the country&lt;br /&gt;
* -0.1% Damage when reclaiming your country&#039;s rightful core regions&lt;br /&gt;
* +0.2% Cost of embargo law proposal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communism&#039;&#039;&#039; - A close-market ideal with the power to expel undesired entities from their lands.&lt;br /&gt;
* Extradition law (requires 50% congress share)&lt;br /&gt;
* +0.5% Import Tax point&lt;br /&gt;
* +0.5% VAT &amp;amp; Work Tax point&lt;br /&gt;
* +0.25% Embargo Duration&lt;br /&gt;
* -0.15% Cost of embargo law proposal&lt;br /&gt;
* -0.35% NPC Production&lt;br /&gt;
* -0.5% player production from outside the country&lt;br /&gt;
&lt;br /&gt;
Note: All buffs and debuffs are calculated per 1% of congress share&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=General_Market&amp;diff=540</id>
		<title>General Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=General_Market&amp;diff=540"/>
		<updated>2026-10-02T16:54:30Z</updated>

		<summary type="html">&lt;p&gt;Luc: added an explanation on how npcs buy Q2 bread instead of Q1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The General Market is the place where you can buy/sell your consumables which are &#039;&#039;&#039;food, weapons, plane tickets and raw materials&#039;&#039;&#039;. On other words, every item a company produces. To learn more about company types, click [[Companies|here]]. If you want to sell or buy special/event items, follow this [[Auctions | link]]. First, you&#039;ll access to the General Market via &#039;&#039;&#039;Market &amp;gt; General Market&#039;&#039;&#039;. Then, a menu will pop up with all the different types of items you&#039;re able to buy.&lt;br /&gt;
&lt;br /&gt;
= Buying in the general market : =&lt;br /&gt;
&lt;br /&gt;
[[File:Market page.png| 600 px]]&lt;br /&gt;
&lt;br /&gt;
Both the raw material and the correspondent final product are next to each other on the list, so this should make your interpretation easier. &amp;lt;u&amp;gt;The menu on top has the option &#039;&#039;&#039;&amp;quot;Buy&amp;quot;&#039;&#039;&#039; selected, meaning that you are buying items.&amp;lt;/u&amp;gt; &#039;&#039;&#039;Remember that final products have different qualities, while raw materials don&#039;t.&#039;&#039;&#039; So, if you intend to buy food, you&#039;ll need to select the quality you wish to purchase.&lt;br /&gt;
&lt;br /&gt;
[[File:Market buy.png | 600 px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this example, I searched for grain (Raw material doesn&#039;t have quality tiers) and all the offers available in my country showed up.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Here&#039;s another thing very important to be aware, in the general market: &#039;&#039;&#039;While attempting to use the general market, only offers from the selected country will be shown.&#039;&#039;&#039; It is not required to be in a country to see its offers. However, you can&#039;t buy the product which means that you&#039;ll have to [[basic information | travel]] to this country or sign a [[My Places | contract]] with one of its sellers.&lt;br /&gt;
&lt;br /&gt;
If you are the Minister of Labor for your country, you&#039;ll see a &#039;&#039;&#039;&amp;quot;Public Buy&amp;quot;&#039;&#039;&#039; button. In this case, you can buy for/sell from the country&#039;s storage and coffers. This will require a focused and honest player, otherwise you might call bankruptcy. Learn more about Political positions and their weight, in Eclesiar, right [[Political Positions | here]].&lt;br /&gt;
&lt;br /&gt;
= Selling in the general market =&lt;br /&gt;
&lt;br /&gt;
If you have products to sell, don&#039;t forget to change the top menu into the &#039;&#039;&#039;&amp;quot;My offers&amp;quot;&#039;&#039;&#039; option. It will load a new page, like in the following example:&lt;br /&gt;
&lt;br /&gt;
[[File:Market my offers.png | 600px]]&lt;br /&gt;
&lt;br /&gt;
You can select the inventory (i.e. the seller): you, an holding, military unit or your country (if you are allowed to do that) and the type of product you are looking to sell.&lt;br /&gt;
&lt;br /&gt;
[[File:Market sell example.JPG | 600 px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here, I try to sell 400 grain for 0.17 FRF each (FRF being the local currency), and as soon as I sell all of it, I&#039;ll make 68 FRF. This value is not taking into account the &#039;&#039;&#039;Value Added Tax&#039;&#039;&#039; (or VAT)! The VAT in the country is equal to 8% so I&#039;ll make 62.56 FRF. If you have employees, don&#039;t forget it in your calculation or you may lose money.&lt;br /&gt;
&lt;br /&gt;
The interface is very clean and easy to work with, so here are the steps you need to make sure to follow:&lt;br /&gt;
&lt;br /&gt;
* Select the &amp;quot;My offers&amp;quot; mode on top of the page;&lt;br /&gt;
* Select the inventory, i.e. who is going to sell a product: yourself, an holding, etc?&lt;br /&gt;
* Select the product you want to sell;&lt;br /&gt;
* Insert the ammount of that item you&#039;re willing to sell and the price for each piece;&lt;br /&gt;
* If necessary, click on the &amp;quot;i&amp;quot; button to know your real profit (after taxes);&lt;br /&gt;
* Select &amp;quot;List&amp;quot; to create an offer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE :&#039;&#039;&#039; How to know which items npcs buy? Here an easy rule:&lt;br /&gt;
* Divide the price of an item by its quality (or tier)&lt;br /&gt;
* Npcs buy the item with the lowest ratio&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; example :&amp;lt;/u&amp;gt; Only considering Q1 and Q2 for the sack of simplicity.  Q1 bread costs 0.155 FRF and Q2 bread costs 0.3 FRF. 0.155/1 &amp;gt; 0.3/2 = 0.15. Conclusion: Npcs will buy Q2 bread.&lt;br /&gt;
Remember that you must apply this rule for all quality (from 1 to 5). Also, this rule is applied separately for bread, gun and airplane. You only compare the same kind of stuff. &lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Political_Ideologies&amp;diff=539</id>
		<title>Political Ideologies</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Political_Ideologies&amp;diff=539"/>
		<updated>2026-10-02T16:30:44Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every political party can select a unique ideology — a guiding vision for your country’s economy and direction.&lt;br /&gt;
&lt;br /&gt;
* 6 ideologies are available, each with its own unique bonuses and trade-offs.&lt;br /&gt;
* You’re free to pick the one that best supports your community’s playstyle and strategy.&lt;br /&gt;
* Once you pick a path for your Party, you can change the Ideology for 95 gems.&lt;br /&gt;
&lt;br /&gt;
===How does it work?===&lt;br /&gt;
&lt;br /&gt;
Your party’s influence in Congress determines how much of your ideology’s bonus is applied. For example: if Party X selects Communism and holds 50% of Congress, then 50% of the Communist bonuses will be active for your country.&lt;br /&gt;
&lt;br /&gt;
==Party Ideologies==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitalism&#039;&#039;&#039; - An open-market philosophy that values production over public taxes.&lt;br /&gt;
* +0.25% NPC production&lt;br /&gt;
* +0.1% WAM Production &#039;&#039;(in companies located in its regions)&#039;&#039;&lt;br /&gt;
* -0.1% Printing CC law proposal cost&lt;br /&gt;
* -0.4% Import Tax point&lt;br /&gt;
* -0.3% VAT &amp;amp; Work Tax point&lt;br /&gt;
* +0.25% building max progression&lt;br /&gt;
* +0.25% on contract fees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nationalism&#039;&#039;&#039; - Politics focused on their own land and people, providing bonuses within their core regions.&lt;br /&gt;
* +0.1% Damage defending core regions ruled by the country&lt;br /&gt;
* +0.1% Damage when reclaiming rightful core regions&lt;br /&gt;
* +0.1% Damage on lvl.1 and lvl.2 military base in core regions but ruled by the country &#039;&#039;&#039;(defending side)&#039;&#039;&#039;&lt;br /&gt;
* -0.1% Damage when shooting outside the country core regions (both sides)&lt;br /&gt;
* +0.25% Alliance proposal law cost&lt;br /&gt;
* +0.5% Cost of DoW&lt;br /&gt;
* -0.1% Damage on lvl.1 and lvl.2 military base outside core regions but ruled by the country &#039;&#039;&#039;(defending side)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Centralism&#039;&#039;&#039; - Devotion to building progress and nuclear weapons as a symbol of the future.&lt;br /&gt;
* +1% progress on Building Energy donation&lt;br /&gt;
* -0.5% time to create nuclear weapons&lt;br /&gt;
* -0.2% cost of nuclear weapons creation&lt;br /&gt;
* +0.25% points needed to upgrade Military Base (all levels)&lt;br /&gt;
* +0.25% on contract fees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Socialism&#039;&#039;&#039; - Preachers of a close community, where the State has full control.&lt;br /&gt;
* -1% contract fees within the same citizenship&lt;br /&gt;
* +0.25% work production while working to state company&lt;br /&gt;
* -0.25% citizenship costs&lt;br /&gt;
* +1% Printing CC law proposal cost&lt;br /&gt;
* -0.50% NPC Production&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperialism&#039;&#039;&#039; - Aimed for war expansion outside their turf, even if it means to concede their own.&lt;br /&gt;
* +0.1% Damage when shooting outside the country (both sides)&lt;br /&gt;
* -0.1% Cost of DoW law proposal&lt;br /&gt;
* -0.25% Alliance proposal law cost&lt;br /&gt;
* +0.1% Damage while defending regions ruled by the country&lt;br /&gt;
* -0.1% Damage defending core regions ruled by the country&lt;br /&gt;
* -0.1% Damage when reclaiming your country&#039;s rightful core regions&lt;br /&gt;
* +0.2% Cost of embargo law proposal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communism&#039;&#039;&#039; - A close-market ideal with the power to expel undesired entities from their lands.&lt;br /&gt;
* Extradition law (requires 50% congress share)&lt;br /&gt;
* +0.5% Import Tax point&lt;br /&gt;
* +0.5% VAT &amp;amp; Work Tax point&lt;br /&gt;
* +0.25% Embargo Duration&lt;br /&gt;
* -0.15% Cost of embargo law proposal&lt;br /&gt;
* -0.50% NPC Production&lt;br /&gt;
* -0.5% player production from outside the country&lt;br /&gt;
&lt;br /&gt;
Note: All buffs and debuffs are calculated per 1% of congress share&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Main_Page&amp;diff=538</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Main_Page&amp;diff=538"/>
		<updated>2026-10-02T16:28:31Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;🌟 Welcome to the &amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Official Eclesiar Wiki&amp;lt;/span&amp;gt;! 🌟&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center;&amp;quot;&amp;gt;Your trusted guide to surviving, thriving, and conquering in the world of Eclesiar.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center;&amp;quot;&amp;gt;[[File:Image001 web.png|link=https://eclesiar.com/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:auto 0;text-align: center; padding:20px;&amp;quot;&amp;gt;[[File:Zeus server.webp|alt=Zeus_Server|link=Main_Page]][[File:Apollo_server.webp|alt=Apollo Server|link=Apollo Server]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;🔍 New Player Essentials&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img001 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Learn the game in under 10 minutes.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[What is Eclesiar?]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Creating an Account]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Choosing a Country]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[First Day Objectives]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[First 7 Days in Eclesiar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Top50 Beginner Tips]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Beginner&#039;s guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 0px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;🏰 Personal Development&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img002 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Your first steps into a dangerous and beautiful world.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Training|Train]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Work]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[War|Fight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Quests]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[University]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Referrals]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Special items shop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;li&amp;gt;[[Battle Pass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Piggy Bank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Roulette Rewards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Special Events]]&amp;lt;/li&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;📜 Game Menu Structure&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img003 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Everything you need to understand Eclesiar&#039;s menu.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[My Places]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Wars| Warfare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Market| Markets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Community]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Rules]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Updates]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;li&amp;gt;[[API]]&amp;lt;/li&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Social Media]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;⚒️ Economical Module&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img005 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Save gold for strategic upgrades, not impulse purchases.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Companies]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[General Market]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Currency Market]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Job Market]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Auctions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Region Buildings]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[NPCs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pollution]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Holding]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Mining|Gold Mining]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 0px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;⚔️ War Module&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img006 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Equip basic weapons instead of fighting barehanded.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tournaments]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Military Ranks]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Weapons]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terrain Types]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Equipments]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Military Unit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;[[War Declarations]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;li&amp;gt;[[War Management]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ways to Increase Damage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;min-width:300px;max-width:1600px;margin:20px 20px;background-color:#9fd8f7;box-shadow:0 2px 4px rgba(0, 0, 0, 0.1);border-radius:8px;overflow:hidden;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;&amp;lt;span style=&amp;quot;color: #1254a1;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;🧙 Political Module&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div style=&amp;quot;flex: 1;padding: 10px;box-sizing: border-box;background-color:white;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:Img007 400x100.png]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #478ccb;&amp;quot;&amp;gt;Read the in-game newspapers to understand political dynamics.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Political Parties]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Political Ideologies]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Taxes &amp;amp; Laws]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Congress]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Political Positions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Elections]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Newspaper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=General_Market&amp;diff=537</id>
		<title>General Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=General_Market&amp;diff=537"/>
		<updated>2026-10-02T09:58:21Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The General Market is the place where you can buy/sell your consumables which are &#039;&#039;&#039;food, weapons, plane tickets and raw materials&#039;&#039;&#039;. On other words, every item a company produces. To learn more about company types, click [[Companies|here]]. If you want to sell or buy special/event items, follow this [[Auctions | link]]. First, you&#039;ll access to the General Market via &#039;&#039;&#039;Market &amp;gt; General Market&#039;&#039;&#039;. Then, a menu will pop up with all the different types of items you&#039;re able to buy.&lt;br /&gt;
&lt;br /&gt;
= Buying in the general market : =&lt;br /&gt;
&lt;br /&gt;
[[File:Market page.png| 600 px]]&lt;br /&gt;
&lt;br /&gt;
Both the raw material and the correspondent final product are next to each other on the list, so this should make your interpretation easier. &amp;lt;u&amp;gt;The menu on top has the option &#039;&#039;&#039;&amp;quot;Buy&amp;quot;&#039;&#039;&#039; selected, meaning that you are buying items.&amp;lt;/u&amp;gt; &#039;&#039;&#039;Remember that final products have different qualities, while raw materials don&#039;t.&#039;&#039;&#039; So, if you intend to buy food, you&#039;ll need to select the quality you wish to purchase.&lt;br /&gt;
&lt;br /&gt;
[[File:Market buy.png | 600 px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this example, I searched for grain (Raw material doesn&#039;t have quality tiers) and all the offers available in my country showed up.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Here&#039;s another thing very important to be aware, in the general market: &#039;&#039;&#039;While attempting to use the general market, only offers from the selected country will be shown.&#039;&#039;&#039; It is not required to be in a country to see its offers. However, you can&#039;t buy the product which means that you&#039;ll have to [[basic information | travel]] to this country or sign a [[My Places | contract]] with one of its sellers.&lt;br /&gt;
&lt;br /&gt;
If you are the Minister of Labor for your country, you&#039;ll see a &#039;&#039;&#039;&amp;quot;Public Buy&amp;quot;&#039;&#039;&#039; button. In this case, you can buy for/sell from the country&#039;s storage and coffers. This will require a focused and honest player, otherwise you might call bankruptcy. Learn more about Political positions and their weight, in Eclesiar, right [[Political Positions | here]].&lt;br /&gt;
&lt;br /&gt;
= Selling in the general market =&lt;br /&gt;
&lt;br /&gt;
If you have products to sell, don&#039;t forget to change the top menu into the &#039;&#039;&#039;&amp;quot;My offers&amp;quot;&#039;&#039;&#039; option. It will load a new page, like in the following example:&lt;br /&gt;
&lt;br /&gt;
[[File:Market my offers.png | 600px]]&lt;br /&gt;
&lt;br /&gt;
You can select the inventory (i.e. the seller): you, an holding, military unit or your country (if you are allowed to do that) and the type of product you are looking to sell.&lt;br /&gt;
&lt;br /&gt;
[[File:Market sell example.JPG | 600 px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here, I try to sell 400 grain for 0.17 FRF each (FRF being the local currency), and as soon as I sell all of it, I&#039;ll make 68 FRF. This value is not taking into account the &#039;&#039;&#039;Value Added Tax&#039;&#039;&#039; (or VAT)! The VAT in the country is equal to 8% so I&#039;ll make 62.56 FRF. If you have employees, don&#039;t forget it in your calculation or you may lose money.&lt;br /&gt;
&lt;br /&gt;
The interface is very clean and easy to work with, so here are the steps you need to make sure to follow:&lt;br /&gt;
&lt;br /&gt;
* Select the &amp;quot;My offers&amp;quot; mode on top of the page;&lt;br /&gt;
* Select the inventory, i.e. who is going to sell a product: yourself, an holding, etc?&lt;br /&gt;
* Select the product you want to sell;&lt;br /&gt;
* Insert the ammount of that item you&#039;re willing to sell and the price for each piece;&lt;br /&gt;
* If necessary, click on the &amp;quot;i&amp;quot; button to know your real profit (after taxes);&lt;br /&gt;
* Select &amp;quot;List&amp;quot; to create an offer.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=General_Market&amp;diff=536</id>
		<title>General Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=General_Market&amp;diff=536"/>
		<updated>2026-10-02T09:57:35Z</updated>

		<summary type="html">&lt;p&gt;Luc: updated screenshots and a bit the text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The General Market is the place where you can buy/sell your consumables which are &#039;&#039;&#039;food, weapons, plane tickets and raw materials&#039;&#039;&#039;. On other words, every item a company produces. To learn more about company types, click [[Companies|here]]. If you want to sell or buy special/event items, follow this [[Auctions | link]]. First, you&#039;ll access to the General Market via &#039;&#039;&#039;Market &amp;gt; General Market&#039;&#039;&#039;. Then, a menu will pop up with all the different types of items you&#039;re able to buy.&lt;br /&gt;
&lt;br /&gt;
= Buying in the general market : =&lt;br /&gt;
&lt;br /&gt;
[[File:Market page.png| 600 px]]&lt;br /&gt;
&lt;br /&gt;
Both the raw material and the correspondent final product are next to each other on the list, so this should make your interpretation easier. &amp;lt;u&amp;gt;The menu on top has the option &#039;&#039;&#039;&amp;quot;Buy&amp;quot;&#039;&#039;&#039; selected, meaning that you are buying items.&amp;lt;/u&amp;gt; &#039;&#039;&#039;Remember that final products have different qualities, while raw materials don&#039;t.&#039;&#039;&#039; So, if you intend to buy food, you&#039;ll need to select the quality you wish to purchase.&lt;br /&gt;
&lt;br /&gt;
[[File:Market buy.png | 600 px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this example, I searched for grain (Raw material doesn&#039;t have quality tiers) and all the offers available in my country showed up.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Here&#039;s another thing very important to be aware, in the general market: &#039;&#039;&#039;While attempting to use the general market, only offers from the selected country will be shown.&#039;&#039;&#039; It is not required to be in a country to see its offers. However, you can&#039;t buy the product which means that you&#039;ll have to [[basic information | travel]] to this country or sign a [[My Places | contract]] with one of its sellers.&lt;br /&gt;
&lt;br /&gt;
If you are the Minister of Labor for your country, you&#039;ll see a &#039;&#039;&#039;&amp;quot;Public Buy&amp;quot;&#039;&#039;&#039; button. In this case, you can buy for/sell from the country&#039;s storage and coffers. This will require a focused and honest player, otherwise you might call bankruptcy. Learn more about Political positions and their weight, in Eclesiar, right [[Political Positions | here]].&lt;br /&gt;
&lt;br /&gt;
= Selling in the general market =&lt;br /&gt;
&lt;br /&gt;
If you have products to sell, don&#039;t forget to change the top menu into the &#039;&#039;&#039;&amp;quot;My offers&amp;quot;&#039;&#039;&#039; option. It will load a new page, like in the following example:&lt;br /&gt;
&lt;br /&gt;
[[File:Market my offers.png | 600px]]&lt;br /&gt;
&lt;br /&gt;
You can select the inventory (i.e. the seller): you, an holding, military unit or your country (if you are allowed to do that) and the type of product you are looking to sell.&lt;br /&gt;
&lt;br /&gt;
[[File:Market sell example.JPG | 600 px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here, I try to sell 400 grain for 0.17 FRF each (FRF being the local currency), and as soon as I sell all of it, I&#039;ll make 68 FRF. This value is not taking into account the &#039;&#039;&#039;Value Added Tax&#039;&#039;&#039; (or VAT)! The VAT in the country is equal to 8% so I&#039;ll make 62.56 FRF. If you have employees, don&#039;t forget it in your calculation or you may lose money.&lt;br /&gt;
&lt;br /&gt;
The interface is very clean and easy to work with, so here are the steps you need to make sure to follow:&lt;br /&gt;
&lt;br /&gt;
* Select the &amp;quot;My inventory&amp;quot; mode on top of the page;&lt;br /&gt;
* Select the inventory, i.e. who is going to sell a product: yourself, an holding, etc?&lt;br /&gt;
* Select the product you want to sell;&lt;br /&gt;
* Insert the ammount of that item you&#039;re willing to sell and the price for each piece;&lt;br /&gt;
* If necessary, click on the &amp;quot;i&amp;quot; button to know your real profit (after taxes);&lt;br /&gt;
* Select &amp;quot;List&amp;quot; to create an offer.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Market_my_offers.png&amp;diff=535</id>
		<title>File:Market my offers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Market_my_offers.png&amp;diff=535"/>
		<updated>2026-10-02T09:52:02Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Market_buy.png&amp;diff=534</id>
		<title>File:Market buy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Market_buy.png&amp;diff=534"/>
		<updated>2026-10-02T09:51:37Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Market_page.png&amp;diff=533</id>
		<title>File:Market page.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Market_page.png&amp;diff=533"/>
		<updated>2026-10-02T09:49:59Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Political_Ideologies&amp;diff=532</id>
		<title>Political Ideologies</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Political_Ideologies&amp;diff=532"/>
		<updated>2026-10-01T11:31:54Z</updated>

		<summary type="html">&lt;p&gt;Luc: probably some errors are still there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every political party can select a unique ideology — a guiding vision for your country’s economy and direction.&lt;br /&gt;
&lt;br /&gt;
* 6 ideologies are available, each with its own unique bonuses and trade-offs.&lt;br /&gt;
* You’re free to pick the one that best supports your community’s playstyle and strategy.&lt;br /&gt;
* Once you pick a path for your Party, you can change the Ideology for 95 gems.&lt;br /&gt;
&lt;br /&gt;
===How does it work?===&lt;br /&gt;
&lt;br /&gt;
Your party’s influence in Congress determines how much of your ideology’s bonus is applied. For example: if Party X selects Communism and holds 50% of Congress, then 50% of the Communist bonuses will be active for your country.&lt;br /&gt;
&lt;br /&gt;
==Party Ideologies==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitalism&#039;&#039;&#039; - An open-market philosophy that values production over public taxes.&lt;br /&gt;
* +0.25% NPC production&lt;br /&gt;
* +0.1% WAM Production &#039;&#039;(in companies located in its regions)&#039;&#039;&lt;br /&gt;
* -0.1% Printing CC law proposal cost&lt;br /&gt;
* -0.4% Import Tax&lt;br /&gt;
* -0.3% VAT &amp;amp; Work Tax&lt;br /&gt;
* +0.25% building max progression&lt;br /&gt;
* +0.25% on contract fees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nationalism&#039;&#039;&#039; - Politics focused on their own land and people, providing bonuses within their core regions.&lt;br /&gt;
* +0.1% Damage defending core regions ruled by the country&lt;br /&gt;
* +0.1% Damage when reclaiming rightful core regions&lt;br /&gt;
* +0.1% Damage on lvl.1 and lvl.2 military base in core regions but ruled by the country &#039;&#039;&#039;(defending side)&#039;&#039;&#039;&lt;br /&gt;
* -0.1% Damage when shooting outside the country core regions (both sides)&lt;br /&gt;
* +0.25% Alliance proposal law cost&lt;br /&gt;
* +0.5% Cost of DoW&lt;br /&gt;
* -0.1% Damage on lvl.1 and lvl.2 military base outside core regions but ruled by the country &#039;&#039;&#039;(defending side)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Centralism&#039;&#039;&#039; - Devotion to building progress and nuclear weapons as a symbol of the future.&lt;br /&gt;
* +1% progress on Building Energy donation&lt;br /&gt;
* -0.5% time to create nuclear weapons&lt;br /&gt;
* -0.2% cost of nuclear weapons creation&lt;br /&gt;
* +0.25% points needed to upgrade Military Base (all levels)&lt;br /&gt;
* +0.25% on contract fees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Socialism&#039;&#039;&#039; - Preachers of a close community, where the State has full control.&lt;br /&gt;
* -1% contract fees within the same citizenship&lt;br /&gt;
* +0.25% work production while working to state company&lt;br /&gt;
* -0.25% citizenship costs&lt;br /&gt;
* +1% Printing CC law proposal cost&lt;br /&gt;
* -0.50% NPC Production&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperialism&#039;&#039;&#039; - Aimed for war expansion outside their turf, even if it means to concede their own.&lt;br /&gt;
* +0.1% Damage when shooting outside the country (both sides)&lt;br /&gt;
* -0.1% Cost of DoW law proposal&lt;br /&gt;
* -0.25% Alliance proposal law cost&lt;br /&gt;
* +0.1% Damage while defending regions ruled by the country&lt;br /&gt;
* -0.1% Damage defending core regions ruled by the country&lt;br /&gt;
* -0.1% Damage when reclaiming your country&#039;s rightful core regions&lt;br /&gt;
* +0.2% Cost of embargo law proposal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communism&#039;&#039;&#039; - A close-market ideal with the power to expel undesired entities from their lands.&lt;br /&gt;
* Extradition law (requires 50% congress share)&lt;br /&gt;
* +0.5% Import Tax&lt;br /&gt;
* +0.5% VAT &amp;amp; Work Tax&lt;br /&gt;
* +0.25% Embargo Duration&lt;br /&gt;
* -0.15% Cost of embargo law proposal&lt;br /&gt;
* -0.50% NPC Production&lt;br /&gt;
* -0.5% player production from outside the country&lt;br /&gt;
&lt;br /&gt;
Note: All buffs and debuffs are calculated per 1% of congress share&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=War&amp;diff=531</id>
		<title>War</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=War&amp;diff=531"/>
		<updated>2026-09-26T10:51:48Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= War Guide =&lt;br /&gt;
&lt;br /&gt;
Welcome to the War Guide! This page explains everything you need to know about going to war, representing your country, and defending its honor on the battlefield.&lt;br /&gt;
&lt;br /&gt;
==Starting War and fighting==&lt;br /&gt;
&lt;br /&gt;
Before your country can go to war, its Congress must vote to start a war and initiate an invasion. Only after this process is completed will your nation be at war with another country. &amp;lt;u&amp;gt;[[Congress|Learn more about War Declarations and Invasions here.]]&amp;lt;/u&amp;gt; Even if your country is not at war, you can still fight in other countries&#039; wars. However, if the side you are fighting for is not allied to your country, your damage will be reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
== War Interface Overview ==&lt;br /&gt;
&lt;br /&gt;
Once the war begins, the battle page will display important information about the ongoing conflict:&lt;br /&gt;
&lt;br /&gt;
=== Top Bar - War Status ===&lt;br /&gt;
&lt;br /&gt;
[[File:Battle page v2.png | 800px]]&lt;br /&gt;
&lt;br /&gt;
The top bar shows the current status of the war round. You can easily see how dominant your country is by the percentage displayed. &#039;&#039;&#039; Every war has a total of nine rounds.&#039;&#039;&#039; Even if a country must win &#039;&#039;&#039;5 out of 9 rounds&#039;&#039;&#039; to defeat the adversary, the battle will continue until the last round.&lt;br /&gt;
&lt;br /&gt;
=== Round Indicators ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Each round is indicated below the top bar by a circle. &amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* If the circle is red, it means that the side lost the round.&lt;br /&gt;
* If the circle is yellow, it means that the side won the round.&lt;br /&gt;
* If the circle is light yellow and has a lighting inside, it indicates which round is currently in progress.&lt;br /&gt;
&lt;br /&gt;
=== Round Duration and Point System ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each round lasts 2 hours and 40 minutes&#039;&#039;&#039;, as shown in the top middle part of the screen. Time your strikes carefully.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does it work?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rounds are split into &amp;quot;ticks,&amp;quot; meaning that every minute a certain amount of points is awarded. Since rounds last 2h40m (160 minutes), the points are distributed as follows:&lt;br /&gt;
&lt;br /&gt;
* First 40 minutes: 10 points per minute&lt;br /&gt;
* Second 40 minutes: 20 points per minute&lt;br /&gt;
* Third 40 minutes: 30 points per minute&lt;br /&gt;
* Last 40 minutes: 60 points per minute&lt;br /&gt;
&lt;br /&gt;
The total available points per round is 4800. To win the round, you need 50%+ 1 of the points (2401 points). However, the round will continue until the timer runs out.&lt;br /&gt;
&lt;br /&gt;
Since the last 40 minutes account for half the points, a comeback is possible if one side dominates during that time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battle Screen Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Battle2_v2.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
=== Stamina and Attacks ===&lt;br /&gt;
&lt;br /&gt;
The lower part of the screen displays your current stamina:&lt;br /&gt;
&lt;br /&gt;
* The green bar represents your stamina.&lt;br /&gt;
* &#039;&#039;&#039; A basic attack consumes 10 energy. &#039;&#039;&#039; [[Terrain Types | Terrain types may affect this.]] Click on a flag to choose your fighting side.&lt;br /&gt;
&lt;br /&gt;
=== Restoring Stamina and Using Weapons ===&lt;br /&gt;
&lt;br /&gt;
You can use the food button to restore stamina, and the weapons button to select a weapon from your inventory to increase your damage output. Learn more about weapons here.&lt;br /&gt;
&lt;br /&gt;
* Using a weapon consumes one weapon item from your storage, whether the attack is successful or not.&lt;br /&gt;
* Your character has 80% accuracy by default. If a hit lands, the damage dealt will appear on the screen. If it misses, a &amp;quot;Miss&amp;quot; message will display.&lt;br /&gt;
&lt;br /&gt;
=== Additional Battle Information ===&lt;br /&gt;
&lt;br /&gt;
The buttons below will show you the current round&#039;s statistics as well as stats from previous rounds.&lt;br /&gt;
&lt;br /&gt;
On the right side, the &amp;quot;DEF FORCES&amp;quot; button provides information about countries and players fighting for the defensive side. Small numbers below the circles indicate potential modifiers in the battle.&lt;br /&gt;
Similar informations are found on the attacker side.&lt;br /&gt;
&lt;br /&gt;
[[File:War info_v2.png| 400 px]]&lt;br /&gt;
&lt;br /&gt;
== Legacy screenshot ==&lt;br /&gt;
&lt;br /&gt;
[[File:Battle page.jpg| 500px]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:War_info_v2.png&amp;diff=530</id>
		<title>File:War info v2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:War_info_v2.png&amp;diff=530"/>
		<updated>2026-09-26T10:46:11Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Battle2_v2.png&amp;diff=529</id>
		<title>File:Battle2 v2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Battle2_v2.png&amp;diff=529"/>
		<updated>2026-09-26T10:44:03Z</updated>

		<summary type="html">&lt;p&gt;Luc: Luc uploaded a new version of File:Battle2 v2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Battle2_v2.png&amp;diff=528</id>
		<title>File:Battle2 v2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Battle2_v2.png&amp;diff=528"/>
		<updated>2026-09-26T10:39:08Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Battle_page_v2.png&amp;diff=527</id>
		<title>File:Battle page v2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Battle_page_v2.png&amp;diff=527"/>
		<updated>2026-09-26T10:28:45Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Work&amp;diff=526</id>
		<title>Work</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Work&amp;diff=526"/>
		<updated>2026-09-26T10:08:54Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jobs no job.webp | right]]&lt;br /&gt;
&lt;br /&gt;
Getting your job is another fundamental aspect in Eclesiar. By doing this, you&#039;ll be able to get your money and start your ascension. When you join a country, you&#039;ll start with no job. You&#039;ll have to go on the job market, to look for one. You can access it by the menu: &#039;&#039;&#039;Markets &amp;gt; Job Market&#039;&#039;&#039; (picture of a shopping cart, on the left) OR &#039;&#039;&#039;My Places &amp;gt; Work&amp;quot;&#039;&#039;&#039; (on the left too).&lt;br /&gt;
&lt;br /&gt;
The name of the company, the gross salary and the net salary will be displayed.&lt;br /&gt;
&lt;br /&gt;
[[File:Job offers.webp | right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this example, the company &amp;quot;Guns&amp;quot;, offers you a job which pays 25 IEP of Gross Salary.&#039;&#039; This is the entire value of the offer. Offers can require a minimum economic level. &#039;&#039;Here, everyone can land the job.&#039;&#039; It will also show the &#039;&#039;&#039;Net Salary&#039;&#039;&#039;, which represent the actual amount of money you will receive. This amount has already deducted your country&#039;s work tax. In this example, your Net Salary will be 20 IEP.&lt;br /&gt;
&lt;br /&gt;
All of these offers can be influenced by your country&#039;s minimum salary, work tax, which will be all set by your Congress members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can work once per day.&#039;&#039;&#039; The working timer resets at midnight, server time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By working, you also &#039;&#039;&#039;increase&#039;&#039;&#039; your economic skill and it grows based on that formula&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; NEW_ECONOMIC_SKILL = CURRENT_ECONOMIC_SKILL + (1 / math.log(CURRENT_ECONOMIC_SKILL + 2)) / (&lt;br /&gt;
    30 if CURRENT_ECONOMIC_SKILL &amp;gt; 60 else &lt;br /&gt;
    20 if CURRENT_ECONOMIC_SKILL &amp;gt; 56 else &lt;br /&gt;
    15 if CURRENT_ECONOMIC_SKILL &amp;gt; 50 else &lt;br /&gt;
    10 if CURRENT_ECONOMIC_SKILL &amp;gt; 40 else &lt;br /&gt;
    8 if CURRENT_ECONOMIC_SKILL &amp;gt; 30 else &lt;br /&gt;
    5&lt;br /&gt;
) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Training&amp;diff=525</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Training&amp;diff=525"/>
		<updated>2026-09-26T09:54:54Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Eclesiar, eventually all will come down to the battlefield. And in the battlefield, only the strong survive. To become strong, it requires plenty of training.&lt;br /&gt;
&lt;br /&gt;
[[File:Training v2-0.png]]&lt;br /&gt;
&lt;br /&gt;
You can train every day, which will increase your Base Damage, which then you can combine with multiplier sources, such as: Weapons, Equipment and Military Ranks. Hence, don&#039;t forget to &#039;&#039;&#039;train each day you play&#039;&#039;&#039;. You can do by going on the menu &#039;&#039;&#039;My Places &amp;gt; Training&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important : only the first training session of a day increases your power. Other sessions only give xp. You can train by spending 10 energies or by donating specified items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The menu will show all of your character stats: &amp;lt;u&amp;gt;Base Damage&amp;lt;/u&amp;gt;, &amp;lt;u&amp;gt;Bonus Damage&amp;lt;/u&amp;gt;, &amp;lt;u&amp;gt;Critical Chance&amp;lt;/u&amp;gt;, &amp;lt;u&amp;gt;Critical Hit&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;Accuracy&amp;lt;/u&amp;gt;, &amp;lt;/u&amp;gt;Drop Chance&amp;lt;/u&amp;gt; and &amp;lt;/u&amp;gt;specific terrain bonuses&amp;lt;/u&amp;gt;. It will also show your economy statistic (related to your building equipment). Your Power Level will displayed as an overall number of your training sessions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Damage:&#039;&#039;&#039; This is your true damage meter. This value can be affected by equipments, terrain types or weapons.&lt;br /&gt;
*&#039;&#039;&#039;Bonus Damage:&#039;&#039;&#039; This value will suffer some modifications according to your equipments, some of them might give you bonus damage.&lt;br /&gt;
*&#039;&#039;&#039;Critical Chance:&#039;&#039;&#039; It&#039;s explicit as it is. This will show the chance you have of hitting critical hits.&lt;br /&gt;
*&#039;&#039;&#039;Critical Hit:&#039;&#039;&#039; This meter will show, in percentage, the value of your critical hits. This number will be based on your Base Damage.&lt;br /&gt;
*&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; This will determine the percentage of hits you&#039;ll manage to deal with success. Equipments and terrain types might affect this stat.&lt;br /&gt;
*&#039;&#039;&#039;Drop Chance:&#039;&#039;&#039; Each time you hit during a fight (with or without a weapon, with or without combat equipment) or build for your country, you have a small chance to drop an equipment (fight -&amp;gt; combat equipment, build -&amp;gt; building equipment). The menu will only display your additional bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you complete one training session, you&#039;re Power Level will increase, and your Base Damage will also increase. You can train &#039;&#039;&#039;once every day&#039;&#039;&#039;. The daily resets occurs at midnight, server time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How power level increases per training :&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[New military skill] = [Current military skill] + ( 1 / log( [Current military skill] + 2 )). &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use a &#039;&#039;&#039;protein bar&#039;&#039;&#039; to catch up with stronger players. This item increases your strength to 80% of the strength of the player with highest strength.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note : On the training page, there is a section dedicated to attributes. Read carefully this [Attributes | page] before spending your points on attributes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Legacy screenshots ===&lt;br /&gt;
Training center before Eclesiar 2.0.&lt;br /&gt;
&lt;br /&gt;
[[File:Training before.webp | 200px]]&lt;br /&gt;
[[File:Training after.webp | 200px]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Training_v2-0.png&amp;diff=524</id>
		<title>File:Training v2-0.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Training_v2-0.png&amp;diff=524"/>
		<updated>2026-09-26T09:49:39Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Community&amp;diff=523</id>
		<title>Community</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Community&amp;diff=523"/>
		<updated>2026-09-26T07:32:47Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Tab community2.png|frame|right]]&lt;br /&gt;
The 8 Community pages can be found on the top right of the screen.&lt;br /&gt;
Subidivions are:&lt;br /&gt;
&lt;br /&gt;
* Map&lt;br /&gt;
* Country&lt;br /&gt;
* Political parties&lt;br /&gt;
* Elections&lt;br /&gt;
* Newspapers&lt;br /&gt;
* Statistics&lt;br /&gt;
* Library&lt;br /&gt;
* Active constructions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Map &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The map shows the current political state of the game, wars and revolutions.&lt;br /&gt;
You have intel about any province selected: which country owns it, its president, its civilians (npcs), etc...&lt;br /&gt;
&#039;&#039; Note: The minister of development can start new buildings from this page. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Country &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, you&#039;ll find everything about your country. You must be in the country owned territory to access government and storage pages. With the first one, you can check trades made by your government and more. &#039;&#039;&#039; Congressmen &#039;&#039;&#039; have one more button (Propose law) to propose new laws.&lt;br /&gt;
See also: [[Taxes and Laws|Taxes &amp;amp; Laws]],[[Congress]] and [[Political Positions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Political Party &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, you can join or create a party. We recommend you to be part of a party as the game is community based.&lt;br /&gt;
Find more [[Political Parties|here]] and see also [[Congress]] and [[Elections]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Elections/Statistics/Newspapers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Library &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here, you can find an auto-generated history of your country.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Active constructions &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, you can find your building order.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Market&amp;diff=522</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Market&amp;diff=522"/>
		<updated>2026-09-26T07:17:14Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Tab markets.png|right|frame]]&lt;br /&gt;
The market section can be found at the top of the screen.&lt;br /&gt;
You can access to the following pages:&lt;br /&gt;
&lt;br /&gt;
* General Market&lt;br /&gt;
* Monetary Market&lt;br /&gt;
* Job Market&lt;br /&gt;
* Stock Market&lt;br /&gt;
* Auction House&lt;br /&gt;
* Business Market&lt;br /&gt;
* Grand Bazaar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; General Market &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, you can sell your production and buy what you need for your journey on Eclesiar. What cannot be produced by a company cannot be found here. I.e: For special items and equipements, go to &#039;&#039;&#039;Auction&#039;&#039;&#039; and/or &#039;&#039;&#039;Special Items shop&#039;&#039;&#039;. See also: [[General Market]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Monetary Market &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, you can trade your currency for gold and vice versa.  By activating the &#039;&#039;&#039;Advanced Mode&#039;&#039;&#039; button, you can preferentially choose an offer and switch to another currency market. See also: [[Currency Market]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Job Market &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On this page, you can find a job. See also: [[Work]]. &#039;&#039;If no job is available, ask for one in your country chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Stock Market &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Stock Market allow you to buy shares from quoted holdings. &#039;&#039;However, be aware of potential scams.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Auction House &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the Auctions house page, you can buy and sell equipements and special items! More informations [[Auctions|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Business Market &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here, you can trade companies. &#039;&#039;Reminder: A company for sale shows its production reduced by half.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Special Items shop &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, you can buy specials (and premium) items for gems or gold. Premium backgrounds, banners and avatar borders allow you to personalize even more your profile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Market&amp;diff=521</id>
		<title>Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Market&amp;diff=521"/>
		<updated>2026-09-26T07:16:52Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Tab market.png|right|frame]]&lt;br /&gt;
The market section can be found at the top of the screen.&lt;br /&gt;
You can access to the following pages:&lt;br /&gt;
&lt;br /&gt;
* General Market&lt;br /&gt;
* Monetary Market&lt;br /&gt;
* Job Market&lt;br /&gt;
* Stock Market&lt;br /&gt;
* Auction House&lt;br /&gt;
* Business Market&lt;br /&gt;
* Grand Bazaar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; General Market &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, you can sell your production and buy what you need for your journey on Eclesiar. What cannot be produced by a company cannot be found here. I.e: For special items and equipements, go to &#039;&#039;&#039;Auction&#039;&#039;&#039; and/or &#039;&#039;&#039;Special Items shop&#039;&#039;&#039;. See also: [[General Market]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Monetary Market &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, you can trade your currency for gold and vice versa.  By activating the &#039;&#039;&#039;Advanced Mode&#039;&#039;&#039; button, you can preferentially choose an offer and switch to another currency market. See also: [[Currency Market]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Job Market &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On this page, you can find a job. See also: [[Work]]. &#039;&#039;If no job is available, ask for one in your country chat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Stock Market &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Stock Market allow you to buy shares from quoted holdings. &#039;&#039;However, be aware of potential scams.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Auction House &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the Auctions house page, you can buy and sell equipements and special items! More informations [[Auctions|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Business Market &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here, you can trade companies. &#039;&#039;Reminder: A company for sale shows its production reduced by half.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Special Items shop &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, you can buy specials (and premium) items for gems or gold. Premium backgrounds, banners and avatar borders allow you to personalize even more your profile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=Wars&amp;diff=520</id>
		<title>Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=Wars&amp;diff=520"/>
		<updated>2026-09-26T07:09:41Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File : Tab warfare.png|right|frame]]&lt;br /&gt;
My Places pages can be find on the top of your screen.&lt;br /&gt;
You can access to 4 pages:&lt;br /&gt;
&lt;br /&gt;
* Military Unit&lt;br /&gt;
* Tournaments&lt;br /&gt;
* Active wars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Military Unit &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, you can manage your military unit (MU) if you are its leader. Otherwise, you can see whose part of your squads or join a MU if you are fighting alone. MU is an important feature of the games so we recommend you to join one as soon as possible. See also: [[Military Unit]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Tournaments &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Different type of tournaments are held wednesday, friday and sunday. You can register to one, 24 hours prior its beginning. More informations [[Tournaments|here]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Active wars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More informations [[War| here]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=My_Places&amp;diff=519</id>
		<title>My Places</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=My_Places&amp;diff=519"/>
		<updated>2026-09-26T07:06:38Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My Places pages can be find on the top of your screen.&lt;br /&gt;
[[File:Tab my places2.png | right]]&lt;br /&gt;
&lt;br /&gt;
You can access to 7 pages:&lt;br /&gt;
* Work&lt;br /&gt;
* Training&lt;br /&gt;
* University&lt;br /&gt;
* My Holdings&lt;br /&gt;
* My Storage&lt;br /&gt;
* Contracts&lt;br /&gt;
* Mine&lt;br /&gt;
* Recruitment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, you can work for someone and/or as a manager, and you can manage your companies. We highly recommend you to read the following pages: [[Company]] and [[Work]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Training &#039;&#039;&#039;&lt;br /&gt;
There, you can train and manage your equipment. See also the pages on [[Training | training]] and [Equipments | equipments]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; University &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here, players can learn new skills — divided into Economic and Military branches. See also [[University]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;My Holdings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, you can manage your [[Holding/Stock Company | holdings]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; My Storage &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here you can find your special items, raw materials, breads, guns,etc... See also: [[Storage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Contracts &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There, you can create, accept, refuse and see older contracts. Contract can be used to bypass the market, sell/buy items for gold to foreigners, states or Military Units. Keep in mind that the sender must pay a fee. However, contracts to civilians with their level equal or lower than 9 and without any demand will be free of costs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Mine &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An easy way to get gold when you are offline. Explanation [[Mining|here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Recruitment &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The page is self-explanatory. &lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Tab_community2.png&amp;diff=518</id>
		<title>File:Tab community2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Tab_community2.png&amp;diff=518"/>
		<updated>2026-09-26T07:06:23Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
	<entry>
		<id>https://wiki.eclesiar.com/index.php?title=File:Tab_markets.png&amp;diff=517</id>
		<title>File:Tab markets.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.eclesiar.com/index.php?title=File:Tab_markets.png&amp;diff=517"/>
		<updated>2026-09-26T07:06:03Z</updated>

		<summary type="html">&lt;p&gt;Luc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luc</name></author>
	</entry>
</feed>